Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode.

Fixes a crash in the Data variant of Shader:send when it's called after setMode on a shader that was created before the setMode call.
This commit is contained in:
Alex Szpakowski
2018-11-12 15:20:09 -04:00
parent da23448efe
commit 5143926b38
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -148,6 +148,7 @@ void Shader::mapActiveUniforms()
if (oldu != olduniforms.end())
{
u.data = oldu->second.data;
u.dataSize = oldu->second.dataSize;
u.textures = oldu->second.textures;
updateUniform(&u, u.count, true);