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Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Texture.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Texture *luax_checktexture(lua_State *L, int idx)
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{
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return luax_checktype<Texture>(L, idx, "Texture", GRAPHICS_TEXTURE_T);
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}
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int w_Texture_getWidth(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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lua_pushnumber(L, t->getWidth());
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return 1;
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}
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int w_Texture_getHeight(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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lua_pushnumber(L, t->getHeight());
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return 1;
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}
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int w_Texture_getDimensions(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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lua_pushnumber(L, t->getWidth());
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lua_pushnumber(L, t->getHeight());
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return 2;
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}
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int w_Texture_setFilter(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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Texture::Filter f = t->getFilter();
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const char *minstr = luaL_checkstring(L, 2);
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const char *magstr = luaL_optstring(L, 3, minstr);
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if (!Texture::getConstant(minstr, f.min))
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return luaL_error(L, "Invalid filter mode: %s", minstr);
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if (!Texture::getConstant(magstr, f.mag))
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return luaL_error(L, "Invalid filter mode: %s", magstr);
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f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
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EXCEPT_GUARD(t->setFilter(f);)
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return 0;
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}
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int w_Texture_getFilter(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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const Texture::Filter f = t->getFilter();
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const char *minstr = nullptr;
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const char *magstr = nullptr;
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if (!Texture::getConstant(f.min, minstr))
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return luaL_error(L, "Unknown filter mode.");
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if (!Texture::getConstant(f.mag, magstr))
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return luaL_error(L, "Unknown filter mode.");
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lua_pushstring(L, minstr);
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lua_pushstring(L, magstr);
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lua_pushnumber(L, f.anisotropy);
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return 3;
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}
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int w_Texture_setWrap(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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Texture::Wrap w;
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const char *sstr = luaL_checkstring(L, 2);
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const char *tstr = luaL_optstring(L, 3, sstr);
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if (!Texture::getConstant(sstr, w.s))
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return luaL_error(L, "Invalid wrap mode: %s", sstr);
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if (!Texture::getConstant(tstr, w.t))
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return luaL_error(L, "Invalid wrap mode, %s", tstr);
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t->setWrap(w);
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return 0;
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}
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int w_Texture_getWrap(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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const Texture::Wrap w = t->getWrap();
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const char *sstr = nullptr;
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const char *tstr = nullptr;
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if (!Texture::getConstant(w.s, sstr))
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return luaL_error(L, "Unknown wrap mode.");
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if (!Texture::getConstant(w.t, tstr))
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return luaL_error(L, "Unknown wrap mode.");
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lua_pushstring(L, sstr);
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lua_pushstring(L, tstr);
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return 2;
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}
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} // opengl
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} // graphics
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} // love
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