Abstracted lua bindings for general Texture methods into wrap_Texture.cpp

This commit is contained in:
Alex Szpakowski
2014-01-04 21:19:03 -04:00
parent 6756bc3c2c
commit 510ed6f11e
13 changed files with 222 additions and 220 deletions
+2 -3
View File
@@ -19,8 +19,7 @@
**/
#include "wrap_Shader.h"
#include "wrap_Image.h"
#include "wrap_Canvas.h"
#include "wrap_Texture.h"
#include <string>
#include <iostream>
@@ -257,7 +256,7 @@ int w_Shader_sendTexture(lua_State *L)
{
Shader *shader = luax_checkshader(L, 1);
const char *name = luaL_checkstring(L, 2);
Texture *texture = luax_checktype<Texture>(L, 3, "Texture", GRAPHICS_TEXTURE_T);
Texture *texture = luax_checktexture(L, 3);
EXCEPT_GUARD(shader->sendTexture(name, texture);)
return 0;