Abstracted lua bindings for general Texture methods into wrap_Texture.cpp

This commit is contained in:
Alex Szpakowski
2014-01-04 21:19:03 -04:00
parent 6756bc3c2c
commit 510ed6f11e
13 changed files with 222 additions and 220 deletions
@@ -24,6 +24,7 @@
#include "Image.h"
#include "Canvas.h"
#include "wrap_Texture.h"
// C
#include <cstring>
@@ -57,7 +58,7 @@ int w_ParticleSystem_clone(lua_State *L)
int w_ParticleSystem_setTexture(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
Texture *tex = luax_checktype<Texture>(L, 2, "Texture", GRAPHICS_TEXTURE_T);
Texture *tex = luax_checktexture(L, 2);
t->setTexture(tex);
return 0;
}