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Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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@@ -22,6 +22,7 @@
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#include "wrap_Mesh.h"
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#include "Image.h"
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#include "Canvas.h"
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#include "wrap_Texture.h"
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// C++
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#include <typeinfo>
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@@ -243,7 +244,7 @@ int w_Mesh_setTexture(lua_State *L)
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t->setTexture();
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else
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{
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Texture *tex = luax_checktype<Texture>(L, 2, "Texture", GRAPHICS_TEXTURE_T);
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Texture *tex = luax_checktexture(L, 2);
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t->setTexture(tex);
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}
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