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Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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@@ -24,6 +24,7 @@
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// LOVE
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#include "common/runtime.h"
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#include "Image.h"
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#include "wrap_Texture.h"
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namespace love
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{
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@@ -33,15 +34,8 @@ namespace opengl
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{
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Image *luax_checkimage(lua_State *L, int idx);
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int w_Image_getWidth(lua_State *L);
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int w_Image_getHeight(lua_State *L);
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int w_Image_getDimensions(lua_State *L);
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int w_Image_setFilter(lua_State *L);
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int w_Image_getFilter(lua_State *L);
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int w_Image_setMipmapFilter(lua_State *L);
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int w_Image_getMipmapFilter(lua_State *L);
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int w_Image_setWrap(lua_State *L);
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int w_Image_getWrap(lua_State *L);
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int w_Image_isCompressed(lua_State *L);
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int w_Image_refresh(lua_State *L);
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int w_Image_getData(lua_State *L);
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