Abstracted lua bindings for general Texture methods into wrap_Texture.cpp

This commit is contained in:
Alex Szpakowski
2014-01-04 21:19:03 -04:00
parent 6756bc3c2c
commit 510ed6f11e
13 changed files with 222 additions and 220 deletions
+1 -7
View File
@@ -24,6 +24,7 @@
// LOVE
#include "common/runtime.h"
#include "Canvas.h"
#include "wrap_Texture.h"
namespace love
{
@@ -37,14 +38,7 @@ Canvas *luax_checkcanvas(lua_State *L, int idx);
int w_Canvas_renderTo(lua_State *L);
int w_Canvas_getImageData(lua_State *L);
int w_Canvas_getPixel(lua_State * L);
int w_Canvas_setFilter(lua_State *L);
int w_Canvas_getFilter(lua_State *L);
int w_Canvas_setWrap(lua_State *L);
int w_Canvas_getWrap(lua_State *L);
int w_Canvas_clear(lua_State *L);
int w_Canvas_getWidth(lua_State *L);
int w_Canvas_getHeight(lua_State *L);
int w_Canvas_getDimensions(lua_State *L);
int w_Canvas_getType(lua_State *L);
extern "C" int luaopen_canvas(lua_State *L);