Merge branch 'master' into 12.0-development

This commit is contained in:
Alex Szpakowski
2020-10-12 18:52:09 -03:00
2 changed files with 10 additions and 10 deletions
+2 -2
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@@ -67,7 +67,7 @@ There are also unstable/nightly builds:
- Builds for some platforms are automatically created after each commit and are available through GitHub's CI interfaces. - Builds for some platforms are automatically created after each commit and are available through GitHub's CI interfaces.
- Otherwise, some less frequently updated builds can can be found [here][builds]. - Otherwise, some less frequently updated builds can can be found [here][builds].
- For ubuntu linux they are in [ppa:bartbes/love-unstable][unstableppa] - For ubuntu linux they are in [ppa:bartbes/love-unstable][unstableppa]
- For arch linux there's [love-hg][aur] in the AUR. - For arch linux there's [love-git][aur] in the AUR.
Dependencies Dependencies
------------ ------------
@@ -92,7 +92,7 @@ Dependencies
[builds]: http://love2d.org/builds [builds]: http://love2d.org/builds
[stableppa]: https://launchpad.net/~bartbes/+archive/love-stable [stableppa]: https://launchpad.net/~bartbes/+archive/love-stable
[unstableppa]: https://launchpad.net/~bartbes/+archive/love-unstable [unstableppa]: https://launchpad.net/~bartbes/+archive/love-unstable
[aur]: http://aur.archlinux.org/packages/love-hg [aur]: http://aur.archlinux.org/packages/love-git
[love-experiments]: https://github.com/slime73/love-experiments [love-experiments]: https://github.com/slime73/love-experiments
[codestyle]: https://love2d.org/wiki/Code_Style [codestyle]: https://love2d.org/wiki/Code_Style
[android-repository]: https://github.com/love2d/love-android [android-repository]: https://github.com/love2d/love-android
+8 -8
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@@ -62,14 +62,6 @@
#include <stddef.h> #include <stddef.h>
namespace glad {
bool gladLoadGL(void);
typedef void* (* LOADER)(const char *name);
bool gladLoadGLLoader(LOADER);
#ifndef GLEXT_64_TYPES_DEFINED #ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */ /* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED #define GLEXT_64_TYPES_DEFINED
@@ -107,6 +99,14 @@ typedef unsigned __int64 uint64_t;
#include <inttypes.h> #include <inttypes.h>
#endif #endif
#endif #endif
namespace glad {
bool gladLoadGL(void);
typedef void* (* LOADER)(const char *name);
bool gladLoadGLLoader(LOADER);
typedef unsigned int GLenum; typedef unsigned int GLenum;
typedef unsigned char GLboolean; typedef unsigned char GLboolean;
typedef unsigned int GLbitfield; typedef unsigned int GLbitfield;