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Graphics Buffers can be used as Shader Storage Buffers.
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@@ -48,6 +48,8 @@ public:
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static love::Type type;
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static const size_t SHADER_STORAGE_BUFFER_MAX_STRIDE = 2048;
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enum MapType
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{
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MAP_WRITE_INVALIDATE,
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@@ -59,6 +61,7 @@ public:
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TYPEFLAG_VERTEX = 1 << BUFFERTYPE_VERTEX,
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TYPEFLAG_INDEX = 1 << BUFFERTYPE_INDEX,
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TYPEFLAG_TEXEL = 1 << BUFFERTYPE_TEXEL,
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TYPEFLAG_SHADER_STORAGE = 1 << BUFFERTYPE_SHADER_STORAGE,
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};
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struct DataDeclaration
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