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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Merge in minor branch, now minor is our next development target
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@@ -36,57 +36,57 @@ namespace sdl
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int w_getName(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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lua_pushstring(L, instance->getName(index));
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return 1;
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}
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int w_open(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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luax_pushboolean(L, instance->open(index));
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return 1;
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}
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int w_isOpen(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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luax_pushboolean(L, instance->isOpen(index));
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return 1;
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}
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int w_getNumAxes(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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lua_pushinteger(L, instance->getNumAxes(index));
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return 1;
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}
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int w_getNumBalls(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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lua_pushinteger(L, instance->getNumBalls(index));
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return 1;
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}
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int w_getNumButtons(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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lua_pushinteger(L, instance->getNumButtons(index));
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return 1;
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}
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int w_getNumHats(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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lua_pushinteger(L, instance->getNumHats(index));
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return 1;
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}
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int w_getAxis(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int axis = luaL_checkint(L, 2);
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int index = luaL_checkint(L, 1)-1;
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int axis = luaL_checkint(L, 2)-1;
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lua_pushnumber(L, instance->getAxis(index, axis));
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return 1;
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}
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@@ -103,14 +103,14 @@ namespace sdl
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int w_isDown(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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unsigned int num = lua_gettop(L);
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int * buttonlist = new int[num];
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unsigned int counter = 0;
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for (unsigned int i = 1; i < num; i++)
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{
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buttonlist[counter++] = (int) luaL_checknumber(L, i+1);
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buttonlist[counter++] = (int) luaL_checknumber(L, i+1)-1;
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}
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buttonlist[counter] = -1;
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@@ -121,8 +121,8 @@ namespace sdl
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int w_getHat(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int hat = luaL_checkint(L, 2);
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int index = luaL_checkint(L, 1)-1;
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int hat = luaL_checkint(L, 2)-1;
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Joystick::Hat h = instance->getHat(index, hat);
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@@ -135,7 +135,7 @@ namespace sdl
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int w_close(lua_State * L)
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{
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int index = luaL_checkint(L, 1);
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int index = luaL_checkint(L, 1)-1;
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instance->close(index);
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return 0;
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}
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