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Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity
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@@ -63,7 +63,7 @@ private:
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void checkGamepads(const std::string &guid) const;
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// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
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std::string getDeviceGUID(int deviceindex) const;
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std::string getDeviceProductGUID(int deviceindex) const;
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// Lists of currently connected Joysticks.
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std::vector<Joystick *> activeSticks;
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