Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity

This commit is contained in:
Alex Szpakowski
2013-08-28 04:21:08 -03:00
parent 51d3fe22fc
commit 4fcf47a427
10 changed files with 22 additions and 22 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ private:
void checkGamepads(const std::string &guid) const;
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
std::string getDeviceGUID(int deviceindex) const;
std::string getDeviceProductGUID(int deviceindex) const;
// Lists of currently connected Joysticks.
std::vector<Joystick *> activeSticks;