Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity

This commit is contained in:
Alex Szpakowski
2013-08-28 04:21:08 -03:00
parent 51d3fe22fc
commit 4fcf47a427
10 changed files with 22 additions and 22 deletions
+3 -3
View File
@@ -65,7 +65,7 @@ bool Joystick::open(int deviceindex)
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUID(joyhandle);
SDL_JoystickGetGUIDString(sdlguid, cstr, (int) sizeof(cstr));
guid = std::string(cstr);
pguid = std::string(cstr);
// See if SDL thinks this is a Game Controller.
openGamepad(deviceindex);
@@ -237,10 +237,10 @@ void *Joystick::getHandle() const
return joyhandle;
}
std::string Joystick::getGUID() const
std::string Joystick::getProductGUID() const
{
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
return guid;
return pguid;
}
int Joystick::getInstanceID() const