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Fixed the winding order of triangles in SpriteBatches and ParticleSystems.
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@@ -144,8 +144,8 @@ private:
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void generateMipmaps();
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void loadDefaultTexture();
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void loadTextureFromCompressedData();
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void loadTextureFromImageData();
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void loadFromCompressedData();
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void loadFromImageData();
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GLenum getCompressedFormat(image::CompressedData::Format cformat) const;
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