Fixed the winding order of triangles in SpriteBatches and ParticleSystems.

This commit is contained in:
Alex Szpakowski
2015-03-04 16:03:01 -04:00
parent 4263de89ab
commit 4fa5ab4a07
5 changed files with 20 additions and 21 deletions
+2 -2
View File
@@ -144,8 +144,8 @@ private:
void generateMipmaps();
void loadDefaultTexture();
void loadTextureFromCompressedData();
void loadTextureFromImageData();
void loadFromCompressedData();
void loadFromImageData();
GLenum getCompressedFormat(image::CompressedData::Format cformat) const;