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Fixed the winding order of triangles in SpriteBatches and ParticleSystems.
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@@ -287,8 +287,8 @@ private:
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* indices[i*6 + 1] = i*4 + 1;
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* indices[i*6 + 2] = i*4 + 2;
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*
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* indices[i*6 + 3] = i*4 + 1;
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* indices[i*6 + 4] = i*4 + 2;
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* indices[i*6 + 3] = i*4 + 2;
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* indices[i*6 + 4] = i*4 + 1;
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* indices[i*6 + 5] = i*4 + 3;
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*
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* There will always be a large enough GLBuffer around until all
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