Better error checking in the GL texture backend

This commit is contained in:
Alex Szpakowski
2020-02-12 22:57:13 -04:00
parent 5c06b2a860
commit 4ec9cafdea
3 changed files with 40 additions and 32 deletions
+2 -2
View File
@@ -58,8 +58,7 @@ public:
private:
bool createTexture();
bool createRenderbuffer();
void createTexture();
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
@@ -71,6 +70,7 @@ private:
GLuint renderbuffer;
GLenum framebufferStatus;
GLenum textureGLError;
int actualSamples;