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https://github.com/love2d/love.git
synced 2026-08-14 01:20:56 +02:00
first draft of vulkan texture impl
This commit is contained in:
@@ -1,15 +1,219 @@
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#include "Texture.h"
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#include "Graphics.h"
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// make vulkan::Graphics functions available
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#define vgfx ((Graphics*)gfx)
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namespace love {
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namespace graphics {
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namespace vulkan {
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Texture::Texture(love::graphics::Graphics* gfx, const Settings& settings, const Slices* data)
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: love::graphics::Texture(gfx, settings, data) {
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: love::graphics::Texture(gfx, settings, data), slices(settings.type), gfx(gfx) {
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allocator = vgfx->getVmaAllocator();
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device = vgfx->getDevice();
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if (data != nullptr) {
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slices = *data;
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}
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loadVolatile();
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}
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Texture::~Texture() {
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unloadVolatile();
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}
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bool Texture::loadVolatile() {
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auto data = slices.get(0, 0);
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auto size = data->getSize();
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auto dataPtr = data->getData();
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Rect rect;
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rect.x = 0;
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rect.y = 0;
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rect.w = data->getWidth();
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rect.h = data->getHeight();
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uploadByteData(PIXELFORMAT_BGRA8_UNORM, dataPtr, size, 0, 0, rect);
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createTextureImageView();
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createTextureSampler();
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return true;
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}
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void Texture::unloadVolatile() {
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// vkDestroySampler(device, textureSampler, nullptr);
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// vkDestroyImageView(device, textureImageView, nullptr);
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// vmaDestroyImage(allocator, textureImage, nullptr);
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}
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void Texture::createTextureImageView() {
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = textureImage;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &viewInfo, nullptr, &textureImageView) != VK_SUCCESS) {
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throw love::Exception("could not create texture image view");
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}
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}
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void Texture::createTextureSampler() {
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auto physicalDevice = vgfx->getPhysicalDevice();
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(physicalDevice, &properties);
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_TRUE;
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samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
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throw love::Exception("failed to create texture sampler");
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}
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}
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void Texture::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
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auto commandBuffer = vgfx->beginSingleTimeCommands();
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VkPipelineStageFlags sourceStage;
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VkPipelineStageFlags destinationStage;
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VkImageMemoryBarrier barrier{};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else {
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throw love::Exception("unsupported lay transition");
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}
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vkCmdPipelineBarrier(
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commandBuffer,
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sourceStage, destinationStage,
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0,
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0, nullptr,
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0, nullptr,
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1, &barrier
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);
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vgfx->endSingleTimeCommands(commandBuffer);
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}
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void Texture::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
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auto commandBuffer = vgfx->beginSingleTimeCommands();
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { 0, 0, 0 };
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region.imageExtent = {
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width,
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height, 1
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};
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vkCmdCopyBufferToImage(
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commandBuffer,
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buffer,
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image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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vgfx->endSingleTimeCommands(commandBuffer);
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}
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void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) {
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std::cout << "Texture::uploadByteData ";
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VkBuffer stagingBuffer;
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VmaAllocation vmaAllocation;
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = size;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VmaAllocationInfo allocInfo;
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vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &stagingBuffer, &vmaAllocation, &allocInfo);
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memcpy(allocInfo.pMappedData, data, size);
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.extent.width = static_cast<uint32_t>(r.w);
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imageInfo.extent.height = static_cast<uint32_t>(r.h);
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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VmaAllocationCreateInfo imageAllocationCreateInfo{};
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if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS) {
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throw love::Exception("failed to create image");
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}
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transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(r.w), static_cast<uint32_t>(r.h));
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transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
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}
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}
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}
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}
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}
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