Hopefully fixed a major bug related to using Shader:send with textures.

This commit is contained in:
Alex Szpakowski
2015-03-06 02:08:33 -04:00
parent b39036eaa5
commit 4dc73959a6
3 changed files with 4 additions and 36 deletions
-6
View File
@@ -261,12 +261,6 @@ public:
**/
void bindTexture(GLuint texture);
/**
* Binds multiple textures to texture units without changing the active
* texture unit. Equivalent to glBindTextures.
**/
void bindTextures(GLuint first, GLsizei count, const GLuint *textures);
/**
* Helper for binding a texture to a specific texture unit.
*