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Hopefully fixed a major bug related to using Shader:send with textures.
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@@ -261,12 +261,6 @@ public:
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**/
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void bindTexture(GLuint texture);
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/**
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* Binds multiple textures to texture units without changing the active
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* texture unit. Equivalent to glBindTextures.
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**/
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void bindTextures(GLuint first, GLsizei count, const GLuint *textures);
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/**
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* Helper for binding a texture to a specific texture unit.
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*
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