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Hopefully fixed the Windows/VS2013 build.
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@@ -109,10 +109,14 @@ private:
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float left = 0.0f;
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float left = 0.0f;
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float right = 0.0f;
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float right = 0.0f;
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SDL_HapticEffect effect = {};
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SDL_HapticEffect effect = {};
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Uint16 data[4] = {0};
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Uint16 data[4];
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int id = -1;
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int id = -1;
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Uint32 endtime = SDL_HAPTIC_INFINITY;
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Uint32 endtime = SDL_HAPTIC_INFINITY;
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Vibration()
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: data() // VS2013 can't initialize the array above...
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{}
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} vibration;
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} vibration;
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static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[];
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static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[];
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