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Show the detected OpenGL version in the popup dialog when GL2.1 or GLES2 isn't available when the window is created.
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@@ -118,7 +118,7 @@ private:
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void setGLFramebufferAttributes(int msaa, bool sRGB);
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void setGLContextAttributes(const ContextAttribs &attribs);
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bool checkGLVersion(const ContextAttribs &attribs);
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bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
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bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa);
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// Update the saved window settings based on the window's actual state.
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