Show the detected OpenGL version in the popup dialog when GL2.1 or GLES2 isn't available when the window is created.

This commit is contained in:
Alex Szpakowski
2015-08-20 20:34:53 -03:00
parent 1261427304
commit 4daa190513
2 changed files with 9 additions and 3 deletions
+8 -2
View File
@@ -132,7 +132,7 @@ void Window::setGLContextAttributes(const ContextAttribs &attribs)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags);
}
bool Window::checkGLVersion(const ContextAttribs &attribs)
bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion)
{
typedef unsigned char GLubyte;
typedef unsigned int GLenum;
@@ -149,6 +149,8 @@ bool Window::checkGLVersion(const ContextAttribs &attribs)
if (!glversion)
return false;
outversion = glversion;
int glmajor = 0;
int glminor = 0;
@@ -229,6 +231,7 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
}
std::string windowerror;
std::string glversion;
// Try each context profile in order.
for (ContextAttribs attribs : attribslist)
@@ -320,7 +323,7 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
}
// Make sure the context's version is at least what we requested.
if (context && !checkGLVersion(attribs))
if (context && !checkGLVersion(attribs, glversion))
{
SDL_GL_DeleteContext(context);
context = nullptr;
@@ -354,6 +357,9 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
std::string title = "Unable to initialize OpenGL";
std::string message = "This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.";
if (!glversion.empty())
message += " \n(Detected OpenGL version: " + glversion + ")";
std::cerr << title << std::endl << message << std::endl;
// Display a message box with the error, but only once.
+1 -1
View File
@@ -118,7 +118,7 @@ private:
void setGLFramebufferAttributes(int msaa, bool sRGB);
void setGLContextAttributes(const ContextAttribs &attribs);
bool checkGLVersion(const ContextAttribs &attribs);
bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa);
// Update the saved window settings based on the window's actual state.