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Fixed up love.graphics.newScreenshot() to return a right-side up image without breaking abstraction layers.
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@@ -1178,10 +1178,29 @@ namespace opengl
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int w = getWidth();
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int w = getWidth();
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int h = getHeight();
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int h = getHeight();
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GLubyte * pixels = new GLubyte[4*w*h];
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int row = 4*w;
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int size = row*h;
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GLubyte * pixels = new GLubyte[size];
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GLubyte * screenshot = new GLubyte[size];
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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return image->newImageData(w, h, (void*)pixels);
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// OpenGL sucks and reads pixels from the lower-left. Let's fix that.
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GLubyte *src = pixels - row, *dst = screenshot + size;
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for (int i = 0; i < h; ++i) {
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memcpy(dst-=row, src+=row, row);
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}
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love::image::ImageData * img = image->newImageData(w, h, (void*)screenshot);
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delete [] pixels;
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delete [] screenshot;
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return img;
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}
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}
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void Graphics::push()
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void Graphics::push()
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