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Update autotools build system
Make genmodules create a simpler Makefile.am: Instead of generating separate rules for modules and implementations, just create rules for modules and lua libraries Disable selection of non-lua libraries, they will now be built when needed. Also disable selection of implementations, because that was useless anyway. Note: inter-module dependencies aren't dealt with (yet). --HG-- branch : minor
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@@ -52,35 +52,61 @@ AC_ARG_WITH([luaversion], [AS_HELP_STRING([--with-luaversion], [Select the lua v
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with_clean_luaversion=`printf ${with_luaversion} | sed 's/\.//g'`
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# Generated sources for enabling/disabling modules
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m4_include([configure-modules.ac])
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m4_include([configure-modules-pre.ac])
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# Other features that can be enabled/disabled
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AC_ARG_ENABLE([mpg123], AC_HELP_STRING([--disable-mpg123], [Disable mp3 support, for patent-free builds]), [], [enable_mpg123=yes])
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AC_ARG_ENABLE([gme], AC_HELP_STRING([--enable-gme], [Enable GME support, for more chiptuney goodness]), [], [enable_gme=no])
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# Dependencies we always use
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ACLOVE_DEP_LUA
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ACLOVE_DEP_SDL2
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ACLOVE_DEP_LIBM
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ACLOVE_DEP_ZLIB
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AS_VAR_IF([enable_audio_openal], [true], [ACLOVE_DEP_OPENAL], [])
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AS_VAR_IF([enable_filesystem_physfs], [true], [ACLOVE_DEP_PHYSFS], [])
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AS_VAR_IF([enable_font_freetype], [true], [ACLOVE_DEP_FREETYPE2], [])
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AS_VAR_IF([enable_sound_lullaby], [true], [
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# Conditional dependencies
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AS_VAR_IF([enable_module_audio], [yes], [ACLOVE_DEP_OPENAL], [])
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AS_VAR_IF([enable_module_filesystem], [yes], [ACLOVE_DEP_PHYSFS], [])
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AS_VAR_IF([enable_module_font], [yes], [ACLOVE_DEP_FREETYPE2], [])
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AS_VAR_IF([enable_module_sound], [yes], [
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ACLOVE_DEP_LIBMODPLUG
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ACLOVE_DEP_VORBISFILE
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], [enable_mpg123=no])
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AS_VAR_IF([enable_video_theora], [true], [ACLOVE_DEP_THEORA], [])
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AS_VAR_IF([enable_module_video], [yes], [ACLOVE_DEP_THEORA], [])
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AS_VAR_IF([enable_gme], [yes], [ACLOVE_DEP_GME], [])
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AS_VAR_IF([enable_mpg123], [no],
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AC_DEFINE([LOVE_NOMPG123], [], [Build without mpg123]),
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[ACLOVE_DEP_MPG123])
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# GME, treated seperately because it can be enabled (default off)
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# Add flags for optional libraries
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AC_ARG_ENABLE([library-enet], [ --disable-library-enet Turn off library enet], [], [enable_library_enet=yes])
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AC_ARG_ENABLE([library-luasocket], [ --disable-library-luasocket Turn off library luasocket], [], [enable_library_luasocket=yes])
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AC_ARG_ENABLE([library-luautf8], [ --disable-library-luautf8 Turn off library luautf8], [], [enable_library_luautf8=yes])
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# Select the libraries we need to build, based on the selected modules
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AS_VAR_IF([enable_module_physics], [yes], [enable_library_Box2D=yes], [enable_library_Box2D=no])
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AS_VAR_IF([enable_module_image], [yes], [enable_library_ddsparse=yes], [enable_library_ddsparse=no])
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AS_VAR_IF([enable_module_graphics], [yes], [enable_library_glad=yes], [enable_library_glad=no])
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AS_VAR_IF([enable_module_graphics], [yes], [enable_library_glslang=yes], [enable_library_glslang=no])
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AS_VAR_IF([enable_module_image], [yes], [enable_library_lodepng=yes], [enable_library_lodepng=no])
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AS_VAR_IF([enable_module_math], [yes], [enable_library_lz4=yes], [enable_library_lz4=no])
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AS_VAR_IF([enable_module_math], [yes], [enable_library_noise1234=yes], [enable_library_noise1234=no])
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AS_VAR_IF([enable_module_image], [yes], [enable_library_stb=yes], [enable_library_stb=no])
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AS_VAR_IF([enable_module_image], [yes], [enable_library_tinyexr=yes], [enable_library_tinyexr=no])
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AS_VAR_IF([enable_module_sound], [yes], [enable_library_Wuff=yes], [enable_library_Wuff=no])
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AS_VAR_IF([enable_module_graphics], [yes], [enable_library_xxHash=yes], [enable_library_xxHash=no])
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# Utf8 is required by both graphics and font, so enable if either is enabled
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enable_library_utf8=no
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AS_VAR_IF([enable_module_graphics], [yes], [enable_library_utf8=yes], [])
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AS_VAR_IF([enable_module_font], [yes], [enable_library_utf8=yes], [])
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# libenet check for socklen_t
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ACLOVE_SOCKLEN_T
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# Generated sources for enabling/disabling modules
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m4_include([configure-modules-post.ac])
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# Optionally build the executable (default on)
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AC_ARG_ENABLE([exe],
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AC_HELP_STRING([--disable-exe], [Disable building of executable launcher]), [], [enable_exe=yes])
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