mirror of
https://github.com/love2d/love.git
synced 2026-08-20 12:40:20 +02:00
Fix some typos in comments.
This commit is contained in:
@@ -113,7 +113,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
|
|||||||
if (isCreated())
|
if (isCreated())
|
||||||
tempState = saveState();
|
tempState = saveState();
|
||||||
|
|
||||||
// Unlad all volatile objects. These must be reloaded after
|
// Unload all volatile objects. These must be reloaded after
|
||||||
// the display mode change.
|
// the display mode change.
|
||||||
Volatile::unloadAll();
|
Volatile::unloadAll();
|
||||||
|
|
||||||
@@ -402,7 +402,7 @@ Canvas *Graphics::newCanvas(int width, int height)
|
|||||||
Canvas *canvas = new Canvas(width, height);
|
Canvas *canvas = new Canvas(width, height);
|
||||||
GLenum err = canvas->getStatus();
|
GLenum err = canvas->getStatus();
|
||||||
|
|
||||||
// everything ok, reaturn canvas (early out)
|
// everything ok, return canvas (early out)
|
||||||
if (err == GL_FRAMEBUFFER_COMPLETE)
|
if (err == GL_FRAMEBUFFER_COMPLETE)
|
||||||
return canvas;
|
return canvas;
|
||||||
|
|
||||||
|
|||||||
@@ -211,7 +211,7 @@ public:
|
|||||||
int getModes(lua_State *L);
|
int getModes(lua_State *L);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scissor defines a box such that everything outside that box is discared and not drawn.
|
* Scissor defines a box such that everything outside that box is discarded and not drawn.
|
||||||
* Scissoring is automatically enabled.
|
* Scissoring is automatically enabled.
|
||||||
* @param x The x-coordinate of the top-left corner.
|
* @param x The x-coordinate of the top-left corner.
|
||||||
* @param y The y-coordinate of the top-left corner.
|
* @param y The y-coordinate of the top-left corner.
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ namespace opengl
|
|||||||
{
|
{
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objecys), which
|
* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objects), which
|
||||||
* falls back to regular vertex arrays if VBOs are not supported.
|
* falls back to regular vertex arrays if VBOs are not supported.
|
||||||
*
|
*
|
||||||
* This allows code to take advantage of VBOs where available, but still
|
* This allows code to take advantage of VBOs where available, but still
|
||||||
|
|||||||
Reference in New Issue
Block a user