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Fix some typos in comments.
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@@ -36,7 +36,7 @@ namespace opengl
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{
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/**
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* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objecys), which
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* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objects), which
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* falls back to regular vertex arrays if VBOs are not supported.
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*
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* This allows code to take advantage of VBOs where available, but still
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