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Fix some typos in comments.
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@@ -113,7 +113,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
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if (isCreated())
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tempState = saveState();
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// Unlad all volatile objects. These must be reloaded after
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// Unload all volatile objects. These must be reloaded after
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// the display mode change.
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Volatile::unloadAll();
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@@ -402,7 +402,7 @@ Canvas *Graphics::newCanvas(int width, int height)
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Canvas *canvas = new Canvas(width, height);
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GLenum err = canvas->getStatus();
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// everything ok, reaturn canvas (early out)
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// everything ok, return canvas (early out)
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if (err == GL_FRAMEBUFFER_COMPLETE)
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return canvas;
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@@ -211,7 +211,7 @@ public:
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int getModes(lua_State *L);
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/**
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* Scissor defines a box such that everything outside that box is discared and not drawn.
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* Scissor defines a box such that everything outside that box is discarded and not drawn.
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* Scissoring is automatically enabled.
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* @param x The x-coordinate of the top-left corner.
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* @param y The y-coordinate of the top-left corner.
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@@ -36,7 +36,7 @@ namespace opengl
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{
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/**
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* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objecys), which
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* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objects), which
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* falls back to regular vertex arrays if VBOs are not supported.
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*
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* This allows code to take advantage of VBOs where available, but still
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