Fix some typos in comments.

This commit is contained in:
Marc Lepage
2012-07-12 00:21:25 -04:00
parent 6d02057864
commit 4cc0056a21
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -113,7 +113,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
if (isCreated())
tempState = saveState();
// Unlad all volatile objects. These must be reloaded after
// Unload all volatile objects. These must be reloaded after
// the display mode change.
Volatile::unloadAll();
@@ -402,7 +402,7 @@ Canvas *Graphics::newCanvas(int width, int height)
Canvas *canvas = new Canvas(width, height);
GLenum err = canvas->getStatus();
// everything ok, reaturn canvas (early out)
// everything ok, return canvas (early out)
if (err == GL_FRAMEBUFFER_COMPLETE)
return canvas;
+1 -1
View File
@@ -211,7 +211,7 @@ public:
int getModes(lua_State *L);
/**
* Scissor defines a box such that everything outside that box is discared and not drawn.
* Scissor defines a box such that everything outside that box is discarded and not drawn.
* Scissoring is automatically enabled.
* @param x The x-coordinate of the top-left corner.
* @param y The y-coordinate of the top-left corner.
+1 -1
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@@ -36,7 +36,7 @@ namespace opengl
{
/**
* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objecys), which
* VertexBuffer is an abstraction over VBOs (Vertex Buffer Objects), which
* falls back to regular vertex arrays if VBOs are not supported.
*
* This allows code to take advantage of VBOs where available, but still