Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602)

This commit is contained in:
Alex Szpakowski
2013-05-03 04:04:44 -03:00
parent 3bf43dadd8
commit 4c616e409b
26 changed files with 73 additions and 73 deletions
+5 -5
View File
@@ -33,12 +33,12 @@ namespace sdl
{
int w_reload(lua_State *L);
int w_getNumJoysticks(lua_State *L);
int w_getJoystickCount(lua_State *L);
int w_getName(lua_State *L);
int w_getNumAxes(lua_State *L);
int w_getNumBalls(lua_State *L);
int w_getNumButtons(lua_State *L);
int w_getNumHats(lua_State *L);
int w_getAxisCount(lua_State *L);
int w_getBallCount(lua_State *L);
int w_getButtonCount(lua_State *L);
int w_getHatCount(lua_State *L);
int w_getAxis(lua_State *L);
int w_getAxes(lua_State *L);
int w_getBall(lua_State *L);