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Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602)
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@@ -33,12 +33,12 @@ namespace sdl
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{
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int w_reload(lua_State *L);
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int w_getNumJoysticks(lua_State *L);
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int w_getJoystickCount(lua_State *L);
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int w_getName(lua_State *L);
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int w_getNumAxes(lua_State *L);
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int w_getNumBalls(lua_State *L);
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int w_getNumButtons(lua_State *L);
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int w_getNumHats(lua_State *L);
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int w_getAxisCount(lua_State *L);
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int w_getBallCount(lua_State *L);
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int w_getButtonCount(lua_State *L);
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int w_getHatCount(lua_State *L);
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int w_getAxis(lua_State *L);
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int w_getAxes(lua_State *L);
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int w_getBall(lua_State *L);
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