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Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602)
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@@ -48,15 +48,15 @@ public:
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void reload();
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bool checkIndex(int index);
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int getNumJoysticks();
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int getJoystickCount();
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const char *getName(int index);
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bool open(int index);
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bool isOpen(int index);
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bool verifyJoystick(int index);
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int getNumAxes(int index);
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int getNumBalls(int index);
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int getNumButtons(int index);
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int getNumHats(int index);
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int getAxisCount(int index);
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int getBallCount(int index);
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int getButtonCount(int index);
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int getHatCount(int index);
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float clampval(float x);
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float getAxis(int index, int axis);
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int getAxes(lua_State *L);
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