Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602)

This commit is contained in:
Alex Szpakowski
2013-05-03 04:04:44 -03:00
parent 3bf43dadd8
commit 4c616e409b
26 changed files with 73 additions and 73 deletions
+5 -5
View File
@@ -48,15 +48,15 @@ public:
void reload();
bool checkIndex(int index);
int getNumJoysticks();
int getJoystickCount();
const char *getName(int index);
bool open(int index);
bool isOpen(int index);
bool verifyJoystick(int index);
int getNumAxes(int index);
int getNumBalls(int index);
int getNumButtons(int index);
int getNumHats(int index);
int getAxisCount(int index);
int getBallCount(int index);
int getButtonCount(int index);
int getHatCount(int index);
float clampval(float x);
float getAxis(int index, int axis);
int getAxes(lua_State *L);