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metal: work towards shader uniform implementation.
Misc cleanup.
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@@ -603,7 +603,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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context = (void *) SDL_Metal_GetLayer(metalView);
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#endif
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graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil);
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graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth);
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}
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#ifdef LOVE_ANDROID
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