metal: work towards shader uniform implementation.

Misc cleanup.
This commit is contained in:
Alex Szpakowski
2020-10-24 00:33:02 -03:00
parent 5b4de2308d
commit 4b9c648c8b
10 changed files with 262 additions and 151 deletions
+1 -1
View File
@@ -603,7 +603,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
context = (void *) SDL_Metal_GetLayer(metalView);
#endif
graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil);
graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth);
}
#ifdef LOVE_ANDROID