metal: work towards shader uniform implementation.

Misc cleanup.
This commit is contained in:
Alex Szpakowski
2020-10-24 00:33:02 -03:00
parent 5b4de2308d
commit 4b9c648c8b
10 changed files with 262 additions and 151 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ public:
love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, int backbufferdepth) override;
void unSetMode() override;
void setActive(bool active) override;