metal: work towards shader uniform implementation.

Misc cleanup.
This commit is contained in:
Alex Szpakowski
2020-10-24 00:33:02 -03:00
parent 5b4de2308d
commit 4b9c648c8b
10 changed files with 262 additions and 151 deletions
+6 -4
View File
@@ -76,10 +76,10 @@ public:
int getVertexAttributeIndex(const std::string &name) override;
const UniformInfo *getUniformInfo(const std::string &name) const override;
const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
void updateUniform(const UniformInfo *info, int count) override {}
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override {}
void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override {}
bool hasUniform(const std::string &name) const override { return false; }
void updateUniform(const UniformInfo *info, int count) override;
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override;
void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
bool hasUniform(const std::string &name) const override;
ptrdiff_t getHandle() const override { return 0; }
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}
@@ -89,6 +89,7 @@ public:
uint8 *getLocalUniformBufferData() { return localUniformBufferData; }
size_t getLocalUniformBufferSize() const { return localUniformBufferSize; }
size_t getBuiltinUniformDataOffset() const { return builtinUniformDataOffset; }
private:
@@ -107,6 +108,7 @@ private:
uint8 *localUniformBufferData;
size_t localUniformBufferSize;
size_t builtinUniformDataOffset;
std::map<std::string, int> attributes;