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remove some redundant code.
SDL3's default behaviour matches what love does with the hint, so the code isn't needed.
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@@ -771,12 +771,6 @@ void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphi
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settings.usedpiscale = newsettings.usedpiscale;
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settings.usedpiscale = newsettings.usedpiscale;
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// Only minimize on focus loss if the window is in exclusive-fullscreen mode
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if (settings.fullscreen && settings.fstype == FULLSCREEN_EXCLUSIVE)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
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else
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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settings.vsync = getVSync();
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settings.vsync = getVSync();
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settings.stencil = newsettings.stencil;
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settings.stencil = newsettings.stencil;
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