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Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet (https://bugzilla.libsdl.org/show_bug.cgi?id=1658).
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@@ -241,7 +241,7 @@ bool CoreAudioDecoder::seek(float s)
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bool CoreAudioDecoder::rewind()
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{
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OSStatus err = ExtAudioFileSeek(extAudioFile, 0);
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OSStatus err = ExtAudioFileSeek(extAudioFile, 0);
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if (err == noErr)
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{
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@@ -428,7 +428,7 @@ function love.init()
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if not love.isVersionCompatible(c.version) then
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local major, minor, revision = c.version:match("^(%d+)%.(%d+)%.(%d+)$")
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if (not major or not minor or not revision) or (major ~= love._version_major and minor ~= love._version_minor) then
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local msg = "This game was made for a different version of LÖVE.\n"..
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local msg = "This game was made for a different version of LOVE.\n"..
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"It may not be not be compatible with the running version ("..love._version..")."
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print(msg)
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@@ -784,8 +784,7 @@ const unsigned char boot_lua[] =
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