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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Use automatic batching for love.graphics.print/printf.
This doesn’t actually improve performance at all in most cases, but it does remove some OpenGL-specific code from the Font files, and reduces the amount of duplicated rendering code. This makes it slightly easier to add support for Core Profile OpenGL 3. --HG-- branch : minor
This commit is contained in:
@@ -53,6 +53,13 @@ void gammaCorrectColor(Colorf &c)
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}
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}
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Colorf gammaCorrectColor(const Colorf &c)
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{
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Colorf r = c;
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gammaCorrectColor(r);
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return r;
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}
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void unGammaCorrectColor(Colorf &c)
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{
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if (isGammaCorrect())
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@@ -63,6 +70,13 @@ void unGammaCorrectColor(Colorf &c)
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}
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}
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Colorf unGammaCorrectColor(const Colorf &c)
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{
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Colorf r = c;
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unGammaCorrectColor(r);
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return r;
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}
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love::Type Graphics::type("graphics", &Module::type);
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Graphics::Graphics()
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@@ -92,7 +106,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &
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if (req.primitiveMode != state.primitiveMode
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|| req.formats[0] != state.formats[0] || req.formats[1] != state.formats[1]
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|| ((req.indexMode != TriangleIndexMode::NONE) != (state.indexCount > 0))
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|| req.texture != state.texture)
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|| req.texture != state.texture || req.textureHandle != state.textureHandle)
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{
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shouldflush = true;
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}
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@@ -156,6 +170,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &
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state.formats[0] = req.formats[0];
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state.formats[1] = req.formats[1];
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state.texture = req.texture;
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state.textureHandle = req.textureHandle;
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}
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if (shouldresize)
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@@ -66,6 +66,9 @@ void gammaCorrectColor(Colorf &c);
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**/
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void unGammaCorrectColor(Colorf &c);
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Colorf gammaCorrectColor(const Colorf &c);
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Colorf unGammaCorrectColor(const Colorf &c);
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class Graphics : public Module
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{
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public:
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@@ -236,6 +239,10 @@ public:
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int vertexCount = 0;
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Texture *texture = nullptr;
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// FIXME: This is only needed for fonts. We should just change fonts to
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// use love.graphics Images instead of raw OpenGL textures.
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ptrdiff_t textureHandle = 0;
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StreamDrawRequest()
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{
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// VS2013 can't initialize arrays in the above manner...
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@@ -455,6 +462,7 @@ protected:
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vertex::PrimitiveMode primitiveMode;
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vertex::CommonFormat formats[2];
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StrongRef<Texture> texture;
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ptrdiff_t textureHandle = 0;
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int vertexCount;
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int indexCount;
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};
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@@ -141,6 +141,9 @@ GLenum Font::getTextureFormat(FontType fontType, GLenum *internalformat) const
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void Font::createTexture()
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{
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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gfx->flushStreamDraws();
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OpenGL::TempDebugGroup debuggroup("Font create texture");
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size_t bpp = fontType == FONT_TRUETYPE ? 2 : 4;
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@@ -413,7 +416,7 @@ float Font::getHeight() const
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return (float) height;
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}
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std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &codepoints, const Colorf &constantcolor, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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{
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// Spacing counter and newline handling.
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float dx = offset.x;
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@@ -431,9 +434,9 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
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uint32 prevglyph = 0;
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Color initialcolor(255, 255, 255, 255);
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Colorf linearconstantcolor = gammaCorrectColor(constantcolor);
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Color curcolor = initialcolor;
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Color curcolor = toColor(constantcolor);
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int curcolori = -1;
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int ncolors = (int) codepoints.colors.size();
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@@ -443,7 +446,11 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
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if (curcolori + 1 < ncolors && codepoints.colors[curcolori + 1].index == i)
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{
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curcolor = toColor(codepoints.colors[++curcolori].color);
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Colorf color = gammaCorrectColor(codepoints.colors[++curcolori].color);
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color *= linearconstantcolor;
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unGammaCorrectColor(color);
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curcolor = toColor(color);
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}
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if (g == '\n')
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@@ -476,7 +483,7 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
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vertices.resize(vertstartsize);
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prevglyph = 0;
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curcolori = -1;
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curcolor = initialcolor;
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curcolor = toColor(constantcolor);
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continue;
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}
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@@ -516,7 +523,6 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
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dx = floorf(dx + extra_spacing);
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prevglyph = g;
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}
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const auto drawsort = [](const DrawCommand &a, const DrawCommand &b) -> bool
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@@ -535,21 +541,14 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
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if (info != nullptr)
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{
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info->width = maxwidth - offset.x;;
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info->width = maxwidth - offset.x;
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info->height = (int) dy + (dx > 0.0f ? floorf(getHeight() * getLineHeight() + 0.5f) : 0) - offset.y;
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}
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return commands;
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}
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std::vector<Font::DrawCommand> Font::generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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{
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ColoredCodepoints codepoints;
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getCodepointsFromString(text, codepoints.cps);
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return generateVertices(codepoints, vertices, extra_spacing, offset, info);
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}
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std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
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std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCodepoints &text, const Colorf &constantcolor, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
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{
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wrap = std::max(wrap, 0.0f);
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@@ -598,7 +597,7 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCode
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break;
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}
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std::vector<DrawCommand> newcommands = generateVertices(line, vertices, extraspacing, offset);
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std::vector<DrawCommand> newcommands = generateVertices(line, constantcolor, vertices, extraspacing, offset);
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if (!newcommands.empty())
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{
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@@ -633,98 +632,55 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCode
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if (cacheid != textureCacheID)
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{
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vertices.clear();
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drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
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drawcommands = generateVerticesFormatted(text, constantcolor, wrap, align, vertices);
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}
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return drawcommands;
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}
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void Font::drawVertices(const std::vector<DrawCommand> &drawcommands, bool bufferedvertices)
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{
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// Vertex attribute pointers need to be set before calling this function.
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// This assumes that the attribute pointers are constant for all vertices.
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int totalverts = 0;
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for (const DrawCommand &cmd : drawcommands)
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totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
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if ((size_t) totalverts / 4 > quadIndices.getSize())
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quadIndices = QuadIndices((size_t) totalverts / 4);
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gl.prepareDraw();
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const GLenum gltype = quadIndices.getType();
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const size_t elemsize = quadIndices.getElementSize();
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// We only get indices from the index buffer if we're also using vertex
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// buffers, because at least one graphics driver (the one for Kepler nvidia
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// GPUs in OS X 10.11) fails to render geometry if an index buffer is used
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// with client-side vertex arrays.
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if (bufferedvertices)
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quadIndices.getBuffer()->bind();
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else
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gl.bindBuffer(BUFFER_INDEX, 0);
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// We need a separate draw call for every section of the text which uses a
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// different texture than the previous section.
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for (const DrawCommand &cmd : drawcommands)
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{
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GLsizei count = (cmd.vertexcount / 4) * 6;
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size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
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// TODO: Use glDrawElementsBaseVertex when supported?
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gl.bindTextureToUnit(cmd.texture, 0, false);
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if (bufferedvertices)
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gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(offset));
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else
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gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getIndices(offset));
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}
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}
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void Font::printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
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void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
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{
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if (vertices.empty() || drawcommands.empty())
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return;
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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Matrix4 m(gfx->getTransform(), t);
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gfx->flushStreamDraws();
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for (const DrawCommand &cmd : drawcommands)
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{
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Graphics::StreamDrawRequest req;
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req.formats[0] = vertex::CommonFormat::XYf_STus_RGBAub;
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req.indexMode = vertex::TriangleIndexMode::QUADS;
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req.vertexCount = cmd.vertexcount;
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req.textureHandle = cmd.texture;
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OpenGL::TempDebugGroup debuggroup("Font print");
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Graphics::StreamVertexData data = gfx->requestStreamDraw(req);
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GlyphVertex *vertexdata = (GlyphVertex *) data.stream[0];
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Graphics::TempTransform transform(gfx, t);
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gl.bindBuffer(BUFFER_VERTEX, 0);
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].x);
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(GlyphVertex), &vertices[0].s);
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GlyphVertex), &vertices[0].color.r);
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gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
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drawVertices(drawcommands, false);
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memcpy(vertexdata, &vertices[cmd.startvertex], sizeof(GlyphVertex) * cmd.vertexcount);
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m.transform(vertexdata, &vertices[cmd.startvertex], cmd.vertexcount);
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}
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}
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void Font::print(const std::vector<ColoredString> &text, const Matrix4 &m)
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void Font::print(graphics::Graphics *gfx, const std::vector<ColoredString> &text, const Matrix4 &m, const Colorf &constantcolor)
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{
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ColoredCodepoints codepoints;
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getCodepointsFromString(text, codepoints);
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std::vector<GlyphVertex> vertices;
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std::vector<DrawCommand> drawcommands = generateVertices(codepoints, vertices);
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std::vector<DrawCommand> drawcommands = generateVertices(codepoints, constantcolor, vertices);
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printv(m, drawcommands, vertices);
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printv(gfx, m, drawcommands, vertices);
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}
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void Font::printf(const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m)
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void Font::printf(graphics::Graphics *gfx, const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m, const Colorf &constantcolor)
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{
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ColoredCodepoints codepoints;
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getCodepointsFromString(text, codepoints);
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std::vector<GlyphVertex> vertices;
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std::vector<DrawCommand> drawcommands = generateVerticesFormatted(codepoints, wrap, align, vertices);
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std::vector<DrawCommand> drawcommands = generateVerticesFormatted(codepoints, constantcolor, wrap, align, vertices);
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printv(m, drawcommands, vertices);
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printv(gfx, m, drawcommands, vertices);
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}
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int Font::getWidth(const std::string &str)
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@@ -35,6 +35,7 @@
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#include "font/Rasterizer.h"
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#include "graphics/Texture.h"
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#include "graphics/Volatile.h"
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#include "graphics/vertex.h"
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#include "GLBuffer.h"
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#include "OpenGL.h"
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@@ -43,6 +44,9 @@ namespace love
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{
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namespace graphics
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{
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class Graphics;
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namespace opengl
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{
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@@ -53,6 +57,7 @@ public:
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static love::Type type;
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typedef std::vector<uint32> Codepoints;
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typedef vertex::XYf_STus_RGBAub GlyphVertex;
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enum AlignMode
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{
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@@ -81,13 +86,6 @@ public:
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std::vector<IndexedColor> colors;
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};
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struct GlyphVertex
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{
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float x, y;
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uint16 s, t;
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Color color;
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};
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struct TextInfo
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{
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int width;
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@@ -106,21 +104,20 @@ public:
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virtual ~Font();
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std::vector<DrawCommand> generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing = 0.0f, Vector offset = {}, TextInfo *info = nullptr);
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std::vector<DrawCommand> generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing = 0.0f, Vector offset = Vector(), TextInfo *info = nullptr);
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std::vector<DrawCommand> generateVertices(const ColoredCodepoints &codepoints, const Colorf &constantColor, std::vector<GlyphVertex> &vertices,
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float extra_spacing = 0.0f, Vector offset = {}, TextInfo *info = nullptr);
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std::vector<DrawCommand> generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info = nullptr);
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void drawVertices(const std::vector<DrawCommand> &drawcommands, bool bufferedvertices);
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std::vector<DrawCommand> generateVerticesFormatted(const ColoredCodepoints &text, const Colorf &constantColor, float wrap, AlignMode align,
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std::vector<GlyphVertex> &vertices, TextInfo *info = nullptr);
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static void getCodepointsFromString(const std::string &str, Codepoints &codepoints);
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static void getCodepointsFromString(const std::vector<ColoredString> &strs, ColoredCodepoints &codepoints);
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/**
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* Draws the text at the designated position with a transformation applied.
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* Draws the specified text.
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**/
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void print(const std::vector<ColoredString> &text, const Matrix4 &m);
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void printf(const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m);
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void print(graphics::Graphics *gfx, const std::vector<ColoredString> &text, const Matrix4 &m, const Colorf &constantColor);
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void printf(graphics::Graphics *gfx, const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m, const Colorf &constantColor);
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/**
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* Returns the height of the font.
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@@ -218,7 +215,7 @@ private:
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const Glyph &addGlyph(uint32 glyph);
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const Glyph &findGlyph(uint32 glyph);
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float getKerning(uint32 leftglyph, uint32 rightglyph);
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void printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices);
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void printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices);
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|
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std::vector<StrongRef<love::font::Rasterizer>> rasterizers;
|
||||
|
||||
|
||||
@@ -468,7 +468,10 @@ void Graphics::flushStreamDraws()
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gl.prepareDraw();
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gl.bindTextureToUnit(sbstate.texture, 0, false);
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if (sbstate.textureHandle != 0)
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gl.bindTextureToUnit((GLuint) sbstate.textureHandle, 0, false);
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else
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gl.bindTextureToUnit(sbstate.texture, 0, false);
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gl.useVertexAttribArrays(attribs);
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@@ -1730,7 +1733,7 @@ void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4
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DisplayState &state = states.back();
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if (state.font.get() != nullptr)
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state.font->print(str, m);
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state.font->print(this, str, m, state.color);
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}
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void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
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@@ -1740,7 +1743,7 @@ void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, F
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DisplayState &state = states.back();
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if (state.font.get() != nullptr)
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state.font->printf(str, wrap, align, m);
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state.font->printf(this, str, wrap, align, m, state.color);
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}
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/**
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@@ -36,6 +36,7 @@ love::Type Text::type("Text", &Drawable::type);
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Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
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: font(font)
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, vbo(nullptr)
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, quadIndices(20)
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, vert_offset(0)
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, texture_cache_id((uint32) -1)
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||||
{
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||||
@@ -114,11 +115,13 @@ void Text::addTextData(const TextData &t)
|
||||
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Font::TextInfo text_info;
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||||
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Colorf constantcolor = Colorf(1.0f, 1.0f, 1.0f, 1.0f);
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|
||||
// We only have formatted text if the align mode is valid.
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if (t.align == Font::ALIGN_MAX_ENUM)
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new_commands = font->generateVertices(t.codepoints, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
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new_commands = font->generateVertices(t.codepoints, constantcolor, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
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else
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||||
new_commands = font->generateVerticesFormatted(t.codepoints, t.wrap, t.align, vertices, &text_info);
|
||||
new_commands = font->generateVerticesFormatted(t.codepoints, constantcolor, t.wrap, t.align, vertices, &text_info);
|
||||
|
||||
if (t.use_matrix)
|
||||
t.matrix.transform(&vertices[0], &vertices[0], (int) vertices.size());
|
||||
@@ -221,24 +224,48 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
|
||||
if (font->getTextureCacheID() != texture_cache_id)
|
||||
regenerateVertices();
|
||||
|
||||
int totalverts = 0;
|
||||
for (const Font::DrawCommand &cmd : draw_commands)
|
||||
totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
|
||||
|
||||
if ((size_t) totalverts / 4 > quadIndices.getSize())
|
||||
quadIndices = QuadIndices((size_t) totalverts / 4);
|
||||
|
||||
const size_t pos_offset = offsetof(Font::GlyphVertex, x);
|
||||
const size_t tex_offset = offsetof(Font::GlyphVertex, s);
|
||||
const size_t color_offset = offsetof(Font::GlyphVertex, color.r);
|
||||
const size_t stride = sizeof(Font::GlyphVertex);
|
||||
|
||||
const GLenum gltype = quadIndices.getType();
|
||||
const size_t elemsize = quadIndices.getElementSize();
|
||||
|
||||
Graphics::TempTransform transform(gfx, m);
|
||||
|
||||
gl.prepareDraw();
|
||||
|
||||
vbo->bind();
|
||||
vbo->unmap(); // Make sure all pending data is flushed to the GPU.
|
||||
|
||||
// Font::drawVertices expects AttribPointer calls to be done already.
|
||||
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, vbo->getPointer(pos_offset));
|
||||
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, vbo->getPointer(tex_offset));
|
||||
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, vbo->getPointer(color_offset));
|
||||
|
||||
gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
|
||||
|
||||
font->drawVertices(draw_commands, true);
|
||||
quadIndices.getBuffer()->bind();
|
||||
|
||||
// We need a separate draw call for every section of the text which uses a
|
||||
// different texture than the previous section.
|
||||
for (const Font::DrawCommand &cmd : draw_commands)
|
||||
{
|
||||
GLsizei count = (cmd.vertexcount / 4) * 6;
|
||||
size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
|
||||
|
||||
// TODO: Use glDrawElementsBaseVertex when supported?
|
||||
gl.bindTextureToUnit(cmd.texture, 0, false);
|
||||
|
||||
gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(offset));
|
||||
}
|
||||
}
|
||||
|
||||
void Text::setFont(Font *f)
|
||||
|
||||
@@ -86,6 +86,7 @@ private:
|
||||
|
||||
StrongRef<Font> font;
|
||||
GLBuffer *vbo;
|
||||
QuadIndices quadIndices;
|
||||
|
||||
std::vector<Font::DrawCommand> draw_commands;
|
||||
|
||||
|
||||
@@ -39,13 +39,6 @@ enum BufferType
|
||||
BUFFER_MAX_ENUM
|
||||
};
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float x, y;
|
||||
float s, t;
|
||||
Color color;
|
||||
};
|
||||
|
||||
namespace vertex
|
||||
{
|
||||
|
||||
@@ -88,9 +81,9 @@ struct XYf_STf_RGBAub
|
||||
|
||||
struct XYf_STus_RGBAub
|
||||
{
|
||||
float x, y;
|
||||
float x, y;
|
||||
uint16 s, t;
|
||||
Color color;
|
||||
Color color;
|
||||
};
|
||||
|
||||
size_t getFormatStride(CommonFormat format);
|
||||
@@ -101,5 +94,8 @@ void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount,
|
||||
void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
|
||||
|
||||
} // vertex
|
||||
|
||||
typedef vertex::XYf_STf_RGBAub Vertex;
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user