Use automatic batching for love.graphics.print/printf.

This doesn’t actually improve performance at all in most cases, but it does remove some OpenGL-specific code from the Font files, and reduces the amount of duplicated rendering code. This makes it slightly easier to add support for Core Profile OpenGL 3.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-29 00:25:14 -04:00
parent 52b7b0f80d
commit 4a3889ae48
8 changed files with 116 additions and 113 deletions
+16 -1
View File
@@ -53,6 +53,13 @@ void gammaCorrectColor(Colorf &c)
}
}
Colorf gammaCorrectColor(const Colorf &c)
{
Colorf r = c;
gammaCorrectColor(r);
return r;
}
void unGammaCorrectColor(Colorf &c)
{
if (isGammaCorrect())
@@ -63,6 +70,13 @@ void unGammaCorrectColor(Colorf &c)
}
}
Colorf unGammaCorrectColor(const Colorf &c)
{
Colorf r = c;
unGammaCorrectColor(r);
return r;
}
love::Type Graphics::type("graphics", &Module::type);
Graphics::Graphics()
@@ -92,7 +106,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &
if (req.primitiveMode != state.primitiveMode
|| req.formats[0] != state.formats[0] || req.formats[1] != state.formats[1]
|| ((req.indexMode != TriangleIndexMode::NONE) != (state.indexCount > 0))
|| req.texture != state.texture)
|| req.texture != state.texture || req.textureHandle != state.textureHandle)
{
shouldflush = true;
}
@@ -156,6 +170,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &
state.formats[0] = req.formats[0];
state.formats[1] = req.formats[1];
state.texture = req.texture;
state.textureHandle = req.textureHandle;
}
if (shouldresize)
+8
View File
@@ -66,6 +66,9 @@ void gammaCorrectColor(Colorf &c);
**/
void unGammaCorrectColor(Colorf &c);
Colorf gammaCorrectColor(const Colorf &c);
Colorf unGammaCorrectColor(const Colorf &c);
class Graphics : public Module
{
public:
@@ -236,6 +239,10 @@ public:
int vertexCount = 0;
Texture *texture = nullptr;
// FIXME: This is only needed for fonts. We should just change fonts to
// use love.graphics Images instead of raw OpenGL textures.
ptrdiff_t textureHandle = 0;
StreamDrawRequest()
{
// VS2013 can't initialize arrays in the above manner...
@@ -455,6 +462,7 @@ protected:
vertex::PrimitiveMode primitiveMode;
vertex::CommonFormat formats[2];
StrongRef<Texture> texture;
ptrdiff_t textureHandle = 0;
int vertexCount;
int indexCount;
};
+36 -80
View File
@@ -141,6 +141,9 @@ GLenum Font::getTextureFormat(FontType fontType, GLenum *internalformat) const
void Font::createTexture()
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
gfx->flushStreamDraws();
OpenGL::TempDebugGroup debuggroup("Font create texture");
size_t bpp = fontType == FONT_TRUETYPE ? 2 : 4;
@@ -413,7 +416,7 @@ float Font::getHeight() const
return (float) height;
}
std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &codepoints, const Colorf &constantcolor, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
{
// Spacing counter and newline handling.
float dx = offset.x;
@@ -431,9 +434,9 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
uint32 prevglyph = 0;
Color initialcolor(255, 255, 255, 255);
Colorf linearconstantcolor = gammaCorrectColor(constantcolor);
Color curcolor = initialcolor;
Color curcolor = toColor(constantcolor);
int curcolori = -1;
int ncolors = (int) codepoints.colors.size();
@@ -443,7 +446,11 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
if (curcolori + 1 < ncolors && codepoints.colors[curcolori + 1].index == i)
{
curcolor = toColor(codepoints.colors[++curcolori].color);
Colorf color = gammaCorrectColor(codepoints.colors[++curcolori].color);
color *= linearconstantcolor;
unGammaCorrectColor(color);
curcolor = toColor(color);
}
if (g == '\n')
@@ -476,7 +483,7 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
vertices.resize(vertstartsize);
prevglyph = 0;
curcolori = -1;
curcolor = initialcolor;
curcolor = toColor(constantcolor);
continue;
}
@@ -516,7 +523,6 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
dx = floorf(dx + extra_spacing);
prevglyph = g;
}
const auto drawsort = [](const DrawCommand &a, const DrawCommand &b) -> bool
@@ -535,21 +541,14 @@ std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &c
if (info != nullptr)
{
info->width = maxwidth - offset.x;;
info->width = maxwidth - offset.x;
info->height = (int) dy + (dx > 0.0f ? floorf(getHeight() * getLineHeight() + 0.5f) : 0) - offset.y;
}
return commands;
}
std::vector<Font::DrawCommand> Font::generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
{
ColoredCodepoints codepoints;
getCodepointsFromString(text, codepoints.cps);
return generateVertices(codepoints, vertices, extra_spacing, offset, info);
}
std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCodepoints &text, const Colorf &constantcolor, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
{
wrap = std::max(wrap, 0.0f);
@@ -598,7 +597,7 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCode
break;
}
std::vector<DrawCommand> newcommands = generateVertices(line, vertices, extraspacing, offset);
std::vector<DrawCommand> newcommands = generateVertices(line, constantcolor, vertices, extraspacing, offset);
if (!newcommands.empty())
{
@@ -633,98 +632,55 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCode
if (cacheid != textureCacheID)
{
vertices.clear();
drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
drawcommands = generateVerticesFormatted(text, constantcolor, wrap, align, vertices);
}
return drawcommands;
}
void Font::drawVertices(const std::vector<DrawCommand> &drawcommands, bool bufferedvertices)
{
// Vertex attribute pointers need to be set before calling this function.
// This assumes that the attribute pointers are constant for all vertices.
int totalverts = 0;
for (const DrawCommand &cmd : drawcommands)
totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
if ((size_t) totalverts / 4 > quadIndices.getSize())
quadIndices = QuadIndices((size_t) totalverts / 4);
gl.prepareDraw();
const GLenum gltype = quadIndices.getType();
const size_t elemsize = quadIndices.getElementSize();
// We only get indices from the index buffer if we're also using vertex
// buffers, because at least one graphics driver (the one for Kepler nvidia
// GPUs in OS X 10.11) fails to render geometry if an index buffer is used
// with client-side vertex arrays.
if (bufferedvertices)
quadIndices.getBuffer()->bind();
else
gl.bindBuffer(BUFFER_INDEX, 0);
// We need a separate draw call for every section of the text which uses a
// different texture than the previous section.
for (const DrawCommand &cmd : drawcommands)
{
GLsizei count = (cmd.vertexcount / 4) * 6;
size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
// TODO: Use glDrawElementsBaseVertex when supported?
gl.bindTextureToUnit(cmd.texture, 0, false);
if (bufferedvertices)
gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(offset));
else
gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getIndices(offset));
}
}
void Font::printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
{
if (vertices.empty() || drawcommands.empty())
return;
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
Matrix4 m(gfx->getTransform(), t);
gfx->flushStreamDraws();
for (const DrawCommand &cmd : drawcommands)
{
Graphics::StreamDrawRequest req;
req.formats[0] = vertex::CommonFormat::XYf_STus_RGBAub;
req.indexMode = vertex::TriangleIndexMode::QUADS;
req.vertexCount = cmd.vertexcount;
req.textureHandle = cmd.texture;
OpenGL::TempDebugGroup debuggroup("Font print");
Graphics::StreamVertexData data = gfx->requestStreamDraw(req);
GlyphVertex *vertexdata = (GlyphVertex *) data.stream[0];
Graphics::TempTransform transform(gfx, t);
gl.bindBuffer(BUFFER_VERTEX, 0);
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].x);
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(GlyphVertex), &vertices[0].s);
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GlyphVertex), &vertices[0].color.r);
gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
drawVertices(drawcommands, false);
memcpy(vertexdata, &vertices[cmd.startvertex], sizeof(GlyphVertex) * cmd.vertexcount);
m.transform(vertexdata, &vertices[cmd.startvertex], cmd.vertexcount);
}
}
void Font::print(const std::vector<ColoredString> &text, const Matrix4 &m)
void Font::print(graphics::Graphics *gfx, const std::vector<ColoredString> &text, const Matrix4 &m, const Colorf &constantcolor)
{
ColoredCodepoints codepoints;
getCodepointsFromString(text, codepoints);
std::vector<GlyphVertex> vertices;
std::vector<DrawCommand> drawcommands = generateVertices(codepoints, vertices);
std::vector<DrawCommand> drawcommands = generateVertices(codepoints, constantcolor, vertices);
printv(m, drawcommands, vertices);
printv(gfx, m, drawcommands, vertices);
}
void Font::printf(const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m)
void Font::printf(graphics::Graphics *gfx, const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m, const Colorf &constantcolor)
{
ColoredCodepoints codepoints;
getCodepointsFromString(text, codepoints);
std::vector<GlyphVertex> vertices;
std::vector<DrawCommand> drawcommands = generateVerticesFormatted(codepoints, wrap, align, vertices);
std::vector<DrawCommand> drawcommands = generateVerticesFormatted(codepoints, constantcolor, wrap, align, vertices);
printv(m, drawcommands, vertices);
printv(gfx, m, drawcommands, vertices);
}
int Font::getWidth(const std::string &str)
+13 -16
View File
@@ -35,6 +35,7 @@
#include "font/Rasterizer.h"
#include "graphics/Texture.h"
#include "graphics/Volatile.h"
#include "graphics/vertex.h"
#include "GLBuffer.h"
#include "OpenGL.h"
@@ -43,6 +44,9 @@ namespace love
{
namespace graphics
{
class Graphics;
namespace opengl
{
@@ -53,6 +57,7 @@ public:
static love::Type type;
typedef std::vector<uint32> Codepoints;
typedef vertex::XYf_STus_RGBAub GlyphVertex;
enum AlignMode
{
@@ -81,13 +86,6 @@ public:
std::vector<IndexedColor> colors;
};
struct GlyphVertex
{
float x, y;
uint16 s, t;
Color color;
};
struct TextInfo
{
int width;
@@ -106,21 +104,20 @@ public:
virtual ~Font();
std::vector<DrawCommand> generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing = 0.0f, Vector offset = {}, TextInfo *info = nullptr);
std::vector<DrawCommand> generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing = 0.0f, Vector offset = Vector(), TextInfo *info = nullptr);
std::vector<DrawCommand> generateVertices(const ColoredCodepoints &codepoints, const Colorf &constantColor, std::vector<GlyphVertex> &vertices,
float extra_spacing = 0.0f, Vector offset = {}, TextInfo *info = nullptr);
std::vector<DrawCommand> generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info = nullptr);
void drawVertices(const std::vector<DrawCommand> &drawcommands, bool bufferedvertices);
std::vector<DrawCommand> generateVerticesFormatted(const ColoredCodepoints &text, const Colorf &constantColor, float wrap, AlignMode align,
std::vector<GlyphVertex> &vertices, TextInfo *info = nullptr);
static void getCodepointsFromString(const std::string &str, Codepoints &codepoints);
static void getCodepointsFromString(const std::vector<ColoredString> &strs, ColoredCodepoints &codepoints);
/**
* Draws the text at the designated position with a transformation applied.
* Draws the specified text.
**/
void print(const std::vector<ColoredString> &text, const Matrix4 &m);
void printf(const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m);
void print(graphics::Graphics *gfx, const std::vector<ColoredString> &text, const Matrix4 &m, const Colorf &constantColor);
void printf(graphics::Graphics *gfx, const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m, const Colorf &constantColor);
/**
* Returns the height of the font.
@@ -218,7 +215,7 @@ private:
const Glyph &addGlyph(uint32 glyph);
const Glyph &findGlyph(uint32 glyph);
float getKerning(uint32 leftglyph, uint32 rightglyph);
void printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices);
void printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices);
std::vector<StrongRef<love::font::Rasterizer>> rasterizers;
+6 -3
View File
@@ -468,7 +468,10 @@ void Graphics::flushStreamDraws()
gl.prepareDraw();
gl.bindTextureToUnit(sbstate.texture, 0, false);
if (sbstate.textureHandle != 0)
gl.bindTextureToUnit((GLuint) sbstate.textureHandle, 0, false);
else
gl.bindTextureToUnit(sbstate.texture, 0, false);
gl.useVertexAttribArrays(attribs);
@@ -1730,7 +1733,7 @@ void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->print(str, m);
state.font->print(this, str, m, state.color);
}
void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
@@ -1740,7 +1743,7 @@ void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, F
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->printf(str, wrap, align, m);
state.font->printf(this, str, wrap, align, m, state.color);
}
/**
+31 -4
View File
@@ -36,6 +36,7 @@ love::Type Text::type("Text", &Drawable::type);
Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
: font(font)
, vbo(nullptr)
, quadIndices(20)
, vert_offset(0)
, texture_cache_id((uint32) -1)
{
@@ -114,11 +115,13 @@ void Text::addTextData(const TextData &t)
Font::TextInfo text_info;
Colorf constantcolor = Colorf(1.0f, 1.0f, 1.0f, 1.0f);
// We only have formatted text if the align mode is valid.
if (t.align == Font::ALIGN_MAX_ENUM)
new_commands = font->generateVertices(t.codepoints, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
new_commands = font->generateVertices(t.codepoints, constantcolor, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
else
new_commands = font->generateVerticesFormatted(t.codepoints, t.wrap, t.align, vertices, &text_info);
new_commands = font->generateVerticesFormatted(t.codepoints, constantcolor, t.wrap, t.align, vertices, &text_info);
if (t.use_matrix)
t.matrix.transform(&vertices[0], &vertices[0], (int) vertices.size());
@@ -221,24 +224,48 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
if (font->getTextureCacheID() != texture_cache_id)
regenerateVertices();
int totalverts = 0;
for (const Font::DrawCommand &cmd : draw_commands)
totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
if ((size_t) totalverts / 4 > quadIndices.getSize())
quadIndices = QuadIndices((size_t) totalverts / 4);
const size_t pos_offset = offsetof(Font::GlyphVertex, x);
const size_t tex_offset = offsetof(Font::GlyphVertex, s);
const size_t color_offset = offsetof(Font::GlyphVertex, color.r);
const size_t stride = sizeof(Font::GlyphVertex);
const GLenum gltype = quadIndices.getType();
const size_t elemsize = quadIndices.getElementSize();
Graphics::TempTransform transform(gfx, m);
gl.prepareDraw();
vbo->bind();
vbo->unmap(); // Make sure all pending data is flushed to the GPU.
// Font::drawVertices expects AttribPointer calls to be done already.
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, vbo->getPointer(pos_offset));
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, vbo->getPointer(tex_offset));
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, vbo->getPointer(color_offset));
gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
font->drawVertices(draw_commands, true);
quadIndices.getBuffer()->bind();
// We need a separate draw call for every section of the text which uses a
// different texture than the previous section.
for (const Font::DrawCommand &cmd : draw_commands)
{
GLsizei count = (cmd.vertexcount / 4) * 6;
size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
// TODO: Use glDrawElementsBaseVertex when supported?
gl.bindTextureToUnit(cmd.texture, 0, false);
gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(offset));
}
}
void Text::setFont(Font *f)
+1
View File
@@ -86,6 +86,7 @@ private:
StrongRef<Font> font;
GLBuffer *vbo;
QuadIndices quadIndices;
std::vector<Font::DrawCommand> draw_commands;
+5 -9
View File
@@ -39,13 +39,6 @@ enum BufferType
BUFFER_MAX_ENUM
};
struct Vertex
{
float x, y;
float s, t;
Color color;
};
namespace vertex
{
@@ -88,9 +81,9 @@ struct XYf_STf_RGBAub
struct XYf_STus_RGBAub
{
float x, y;
float x, y;
uint16 s, t;
Color color;
Color color;
};
size_t getFormatStride(CommonFormat format);
@@ -101,5 +94,8 @@ void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount,
void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
} // vertex
typedef vertex::XYf_STf_RGBAub Vertex;
} // graphics
} // love