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Add VertexBuffer::Mapper for RAII vbo mapping
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@@ -69,8 +69,9 @@ namespace opengl
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// Fill element buffer.
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{
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VertexBuffer::Bind bind(*element_buf);
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VertexBuffer::Mapper mapper(*element_buf, GL_WRITE_ONLY);
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GLushort *indices = static_cast<GLushort*>(element_buf->map(GL_WRITE_ONLY));
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GLushort *indices = static_cast<GLushort*>(mapper.get());
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if (indices)
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{
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@@ -85,8 +86,6 @@ namespace opengl
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indices[i*6+5] = 3+(i*4);
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}
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}
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element_buf->unmap();
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}
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}
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@@ -173,6 +173,33 @@ namespace opengl
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VertexBuffer &buf;
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};
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class Mapper
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{
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public:
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/**
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* Memory-maps a VertexBuffer.
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*/
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Mapper(VertexBuffer& buffer, GLenum access)
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: buf(buffer)
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{ elems = buf.map(access); }
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/**
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* unmaps the buffer
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*/
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~Mapper()
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{ buf.unmap(); }
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/**
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* Get pointer to memory mapped region
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*/
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void* get()
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{ return elems; }
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private:
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VertexBuffer &buf;
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void* elems;
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};
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private:
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// The size of the buffer, in bytes.
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