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Initial support for integer format textures.
They can't be rendered to and ImageData can't use the formats, for now.
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@@ -131,9 +131,9 @@ public:
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};
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UniformType baseType;
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Access access;
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DataBaseType dataBaseType;
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TextureType textureType;
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DataBaseType texelBufferType;
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Access access;
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bool isDepthSampler;
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size_t bufferStride;
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size_t bufferMemberCount;
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@@ -221,7 +221,7 @@ public:
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**/
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virtual void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) = 0;
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TextureType getMainTextureType() const;
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const UniformInfo *getMainTextureInfo() const;
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void validateDrawState(PrimitiveType primtype, Texture *maintexture) const;
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void getLocalThreadgroupSize(int *x, int *y, int *z);
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