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Shader code cleanup
--HG-- branch : minor
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@@ -129,6 +129,9 @@ int getIndexCount(TriangleIndexMode mode, int vertexCount);
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void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount, uint16 *indices);
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void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
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bool getConstant(const char *in, VertexAttribID &out);
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bool getConstant(VertexAttribID in, const char *&out);
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bool getConstant(const char *in, IndexDataType &out);
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bool getConstant(IndexDataType in, const char *&out);
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