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vulkan: implement copy Texture <-> buffer methods
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@@ -20,8 +20,8 @@ public:
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virtual bool loadVolatile() override;
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virtual void unloadVolatile() override;
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void copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) override { };
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void copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) override { };
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void copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) override;
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void copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) override;
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ptrdiff_t getRenderTargetHandle() const override { return (ptrdiff_t)textureImage; };
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ptrdiff_t getSamplerHandle() const override { return (ptrdiff_t)textureSampler; };
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