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Renamed love.touch.getIDs to love.touch.getTouches.
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@@ -40,9 +40,9 @@ int64 luax_checktouchid(lua_State *L, int idx)
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return (int64) (intptr_t) lua_touserdata(L, 1);
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}
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int w_getIDs(lua_State *L)
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int w_getTouches(lua_State *L)
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{
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std::vector<int64> ids = instance()->getIDs();
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std::vector<int64> ids = instance()->getTouches();
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lua_createtable(L, (int) ids.size(), 0);
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@@ -85,7 +85,7 @@ int w_getPressure(lua_State *L)
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static const luaL_Reg functions[] =
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{
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{ "getIDs", w_getIDs },
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{ "getTouches", w_getTouches },
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{ "getPosition", w_getPosition },
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{ "getPressure", w_getPressure },
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{ 0, 0 }
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