metal: more work on MSAA textures

This commit is contained in:
Alex Szpakowski
2020-02-15 16:00:55 -04:00
parent 64b38459cf
commit 455b0c2c6b
2 changed files with 21 additions and 5 deletions
+2 -1
View File
@@ -45,7 +45,7 @@ public:
void setSamplerState(const SamplerState &s) override;
ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
ptrdiff_t getRenderTargetHandle() const override { return (ptrdiff_t) texture; /* TODO */ }
ptrdiff_t getRenderTargetHandle() const override { return msaaTexture != nil ? (ptrdiff_t) msaaTexture : (ptrdiff_t) texture; }
int getMSAA() const override { return 1 /* TODO*/; }
private:
@@ -53,6 +53,7 @@ private:
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
id<MTLTexture> texture;
id<MTLTexture> msaaTexture;
id<MTLSamplerState> sampler;
}; // Texture