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metal: more work on MSAA textures
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@@ -45,7 +45,7 @@ public:
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void setSamplerState(const SamplerState &s) override;
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ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
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ptrdiff_t getRenderTargetHandle() const override { return (ptrdiff_t) texture; /* TODO */ }
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ptrdiff_t getRenderTargetHandle() const override { return msaaTexture != nil ? (ptrdiff_t) msaaTexture : (ptrdiff_t) texture; }
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int getMSAA() const override { return 1 /* TODO*/; }
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private:
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@@ -53,6 +53,7 @@ private:
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void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
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id<MTLTexture> texture;
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id<MTLTexture> msaaTexture;
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id<MTLSamplerState> sampler;
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}; // Texture
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