mirror of
https://github.com/love2d/love.git
synced 2026-08-21 13:09:56 +02:00
Rename internal uses of canvas to texture/render target
This commit is contained in:
@@ -161,11 +161,11 @@ void Event::exceptionIfInRenderPass(const char *name)
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{
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{
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// Some core OS graphics functionality (e.g. swap buffers on some platforms)
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// Some core OS graphics functionality (e.g. swap buffers on some platforms)
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// happens inside SDL_PumpEvents - which is called by SDL_PollEvent and
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// happens inside SDL_PumpEvents - which is called by SDL_PollEvent and
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// friends. It's probably a bad idea to call those functions while a Canvas
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// friends. It's probably a bad idea to call those functions while a RT
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// is active.
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// is active.
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr && gfx->isCanvasActive())
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if (gfx != nullptr && gfx->isRenderTargetActive())
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throw love::Exception("%s cannot be called while a Canvas is active in love.graphics.", name);
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throw love::Exception("%s cannot be called while a render target is active in love.graphics.", name);
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}
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}
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Message *Event::convert(const SDL_Event &e)
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Message *Event::convert(const SDL_Event &e)
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@@ -397,7 +397,7 @@ void Graphics::restoreState(const DisplayState &s)
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setFont(s.font.get());
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setFont(s.font.get());
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setShader(s.shader.get());
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setShader(s.shader.get());
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setCanvas(s.renderTargets);
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setRenderTargets(s.renderTargets);
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setColorMask(s.colorMask);
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setColorMask(s.colorMask);
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setWireframe(s.wireframe);
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setWireframe(s.wireframe);
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@@ -450,27 +450,27 @@ void Graphics::restoreStateChecked(const DisplayState &s)
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const auto &sRTs = s.renderTargets;
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const auto &sRTs = s.renderTargets;
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const auto &curRTs = cur.renderTargets;
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const auto &curRTs = cur.renderTargets;
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bool canvaseschanged = sRTs.colors.size() != curRTs.colors.size();
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bool rtschanged = sRTs.colors.size() != curRTs.colors.size();
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if (!canvaseschanged)
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if (!rtschanged)
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{
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{
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for (size_t i = 0; i < sRTs.colors.size() && i < curRTs.colors.size(); i++)
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for (size_t i = 0; i < sRTs.colors.size() && i < curRTs.colors.size(); i++)
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{
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{
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if (sRTs.colors[i] != curRTs.colors[i])
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if (sRTs.colors[i] != curRTs.colors[i])
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{
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{
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canvaseschanged = true;
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rtschanged = true;
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break;
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break;
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}
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}
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}
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}
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if (!canvaseschanged && sRTs.depthStencil != curRTs.depthStencil)
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if (!rtschanged && sRTs.depthStencil != curRTs.depthStencil)
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canvaseschanged = true;
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rtschanged = true;
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if (sRTs.temporaryRTFlags != curRTs.temporaryRTFlags)
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if (sRTs.temporaryRTFlags != curRTs.temporaryRTFlags)
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canvaseschanged = true;
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rtschanged = true;
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}
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}
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if (canvaseschanged)
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if (rtschanged)
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setCanvas(s.renderTargets);
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setRenderTargets(s.renderTargets);
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if (s.colorMask != cur.colorMask)
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if (s.colorMask != cur.colorMask)
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setColorMask(s.colorMask);
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setColorMask(s.colorMask);
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@@ -543,19 +543,19 @@ love::graphics::Shader *Graphics::getShader() const
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return states.back().shader.get();
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return states.back().shader.get();
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}
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}
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void Graphics::setCanvas(RenderTarget rt, uint32 temporaryRTFlags)
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void Graphics::setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags)
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{
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{
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if (rt.texture == nullptr)
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if (rt.texture == nullptr)
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return setCanvas();
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return setRenderTarget();
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RenderTargets rts;
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RenderTargets rts;
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rts.colors.push_back(rt);
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rts.colors.push_back(rt);
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rts.temporaryRTFlags = temporaryRTFlags;
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rts.temporaryRTFlags = temporaryRTFlags;
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setCanvas(rts);
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setRenderTargets(rts);
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}
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}
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void Graphics::setCanvas(const RenderTargetsStrongRef &rts)
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void Graphics::setRenderTargets(const RenderTargetsStrongRef &rts)
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{
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{
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RenderTargets targets;
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RenderTargets targets;
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targets.colors.reserve(rts.colors.size());
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targets.colors.reserve(rts.colors.size());
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@@ -566,27 +566,27 @@ void Graphics::setCanvas(const RenderTargetsStrongRef &rts)
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targets.depthStencil = RenderTarget(rts.depthStencil.texture, rts.depthStencil.slice, rts.depthStencil.mipmap);
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targets.depthStencil = RenderTarget(rts.depthStencil.texture, rts.depthStencil.slice, rts.depthStencil.mipmap);
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targets.temporaryRTFlags = rts.temporaryRTFlags;
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targets.temporaryRTFlags = rts.temporaryRTFlags;
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return setCanvas(targets);
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return setRenderTargets(targets);
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}
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}
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void Graphics::setCanvas(const RenderTargets &rts)
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void Graphics::setRenderTargets(const RenderTargets &rts)
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{
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{
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DisplayState &state = states.back();
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DisplayState &state = states.back();
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int ncanvases = (int) rts.colors.size();
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int rtcount = (int) rts.colors.size();
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RenderTarget firsttarget = rts.getFirstTarget();
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RenderTarget firsttarget = rts.getFirstTarget();
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Texture *firsttex = firsttarget.texture;
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Texture *firsttex = firsttarget.texture;
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if (firsttex == nullptr)
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if (firsttex == nullptr)
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return setCanvas();
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return setRenderTarget();
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const auto &prevRTs = state.renderTargets;
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const auto &prevRTs = state.renderTargets;
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if (ncanvases == (int) prevRTs.colors.size())
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if (rtcount == (int) prevRTs.colors.size())
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{
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{
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bool modified = false;
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bool modified = false;
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for (int i = 0; i < ncanvases; i++)
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for (int i = 0; i < rtcount; i++)
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{
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{
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if (rts.colors[i] != prevRTs.colors[i])
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if (rts.colors[i] != prevRTs.colors[i])
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{
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{
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@@ -605,8 +605,8 @@ void Graphics::setCanvas(const RenderTargets &rts)
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return;
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return;
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}
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}
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if (ncanvases > capabilities.limits[LIMIT_MULTI_CANVAS])
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if (rtcount > capabilities.limits[LIMIT_MULTI_CANVAS])
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throw love::Exception("This system can't simultaneously render to %d canvases.", ncanvases);
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throw love::Exception("This system can't simultaneously render to %d textures.", rtcount);
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bool multiformatsupported = capabilities.features[FEATURE_MULTI_CANVAS_FORMATS];
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bool multiformatsupported = capabilities.features[FEATURE_MULTI_CANVAS_FORMATS];
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@@ -615,10 +615,10 @@ void Graphics::setCanvas(const RenderTargets &rts)
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firstcolorformat = rts.colors[0].texture->getPixelFormat();
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firstcolorformat = rts.colors[0].texture->getPixelFormat();
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if (!firsttex->isRenderTarget())
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if (!firsttex->isRenderTarget())
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throw love::Exception("Texture must be created as a render target to be used in setCanvas.");
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throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
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if (isPixelFormatDepthStencil(firstcolorformat))
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if (isPixelFormatDepthStencil(firstcolorformat))
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throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
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throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
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if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firsttex->getMipmapCount())
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if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firsttex->getMipmapCount())
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throw love::Exception("Invalid mipmap level %d.", firsttarget.mipmap + 1);
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throw love::Exception("Invalid mipmap level %d.", firsttarget.mipmap + 1);
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@@ -626,12 +626,12 @@ void Graphics::setCanvas(const RenderTargets &rts)
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if (!firsttex->isValidSlice(firsttarget.slice))
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if (!firsttex->isValidSlice(firsttarget.slice))
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throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
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throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
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bool hasSRGBcanvas = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
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bool hasSRGBtexture = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
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int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
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int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
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int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
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int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
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int reqmsaa = firsttex->getRequestedMSAA();
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int reqmsaa = firsttex->getRequestedMSAA();
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for (int i = 1; i < ncanvases; i++)
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for (int i = 1; i < rtcount; i++)
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{
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{
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Texture *c = rts.colors[i].texture;
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Texture *c = rts.colors[i].texture;
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PixelFormat format = c->getPixelFormat();
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PixelFormat format = c->getPixelFormat();
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@@ -639,7 +639,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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int slice = rts.colors[i].slice;
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int slice = rts.colors[i].slice;
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if (!c->isRenderTarget())
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if (!c->isRenderTarget())
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throw love::Exception("Texture must be created as a render target to be used in setCanvas.");
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throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
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if (mip < 0 || mip >= c->getMipmapCount())
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if (mip < 0 || mip >= c->getMipmapCount())
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throw love::Exception("Invalid mipmap level %d.", mip + 1);
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throw love::Exception("Invalid mipmap level %d.", mip + 1);
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@@ -648,19 +648,19 @@ void Graphics::setCanvas(const RenderTargets &rts)
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throw love::Exception("Invalid slice index: %d.", slice + 1);
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throw love::Exception("Invalid slice index: %d.", slice + 1);
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if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
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if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
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throw love::Exception("All canvases must have the same pixel dimensions.");
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throw love::Exception("All textures must have the same pixel dimensions.");
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if (!multiformatsupported && format != firstcolorformat)
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if (!multiformatsupported && format != firstcolorformat)
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throw love::Exception("This system doesn't support multi-canvas rendering with different canvas formats.");
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throw love::Exception("This system doesn't support multi-render-target rendering with different texture formats.");
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if (c->getRequestedMSAA() != reqmsaa)
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if (c->getRequestedMSAA() != reqmsaa)
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throw love::Exception("All Canvases must have the same MSAA value.");
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throw love::Exception("All textures must have the same MSAA value.");
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if (isPixelFormatDepthStencil(format))
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if (isPixelFormatDepthStencil(format))
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throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
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throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
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if (format == PIXELFORMAT_sRGBA8_UNORM)
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if (format == PIXELFORMAT_sRGBA8_UNORM)
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hasSRGBcanvas = true;
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hasSRGBtexture = true;
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}
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}
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if (rts.depthStencil.texture != nullptr)
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if (rts.depthStencil.texture != nullptr)
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@@ -670,10 +670,10 @@ void Graphics::setCanvas(const RenderTargets &rts)
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int slice = rts.depthStencil.slice;
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int slice = rts.depthStencil.slice;
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if (!c->isRenderTarget())
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if (!c->isRenderTarget())
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throw love::Exception("Texture must be created as a render target to be used in setCanvas.");
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throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
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if (!isPixelFormatDepthStencil(c->getPixelFormat()))
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if (!isPixelFormatDepthStencil(c->getPixelFormat()))
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throw love::Exception("Only depth/stencil format Texture can be used with the 'depthstencil' field of the table passed into setCanvas.");
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throw love::Exception("Only depth/stencil format textures can be used with the 'depthstencil' field of the table passed into setRenderTargets.");
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if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
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if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
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throw love::Exception("All Textures must have the same pixel dimensions.");
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throw love::Exception("All Textures must have the same pixel dimensions.");
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@@ -708,17 +708,17 @@ void Graphics::setCanvas(const RenderTargets &rts)
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else if (wantsstencil)
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else if (wantsstencil)
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dsformat = PIXELFORMAT_STENCIL8;
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dsformat = PIXELFORMAT_STENCIL8;
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// We want setCanvasInternal to have a pointer to the temporary RT, but
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// We want setRenderTargetsInternal to have a pointer to the temporary RT,
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// we don't want to directly store it in the main graphics state.
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// but we don't want to directly store it in the main graphics state.
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RenderTargets realRTs = rts;
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RenderTargets realRTs = rts;
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realRTs.depthStencil.texture = getTemporaryTexture(dsformat, pixelw, pixelh, reqmsaa);
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realRTs.depthStencil.texture = getTemporaryTexture(dsformat, pixelw, pixelh, reqmsaa);
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realRTs.depthStencil.slice = 0;
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realRTs.depthStencil.slice = 0;
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setCanvasInternal(realRTs, w, h, pixelw, pixelh, hasSRGBcanvas);
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setRenderTargetsInternal(realRTs, w, h, pixelw, pixelh, hasSRGBtexture);
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}
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}
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else
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else
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setCanvasInternal(rts, w, h, pixelw, pixelh, hasSRGBcanvas);
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setRenderTargetsInternal(rts, w, h, pixelw, pixelh, hasSRGBtexture);
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RenderTargetsStrongRef refs;
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RenderTargetsStrongRef refs;
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refs.colors.reserve(rts.colors.size());
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refs.colors.reserve(rts.colors.size());
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@@ -734,7 +734,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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renderTargetSwitchCount++;
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renderTargetSwitchCount++;
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}
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}
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void Graphics::setCanvas()
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void Graphics::setRenderTarget()
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{
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{
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DisplayState &state = states.back();
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DisplayState &state = states.back();
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@@ -742,13 +742,13 @@ void Graphics::setCanvas()
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return;
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return;
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flushStreamDraws();
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flushStreamDraws();
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setCanvasInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
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setRenderTargetsInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
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state.renderTargets = RenderTargetsStrongRef();
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state.renderTargets = RenderTargetsStrongRef();
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renderTargetSwitchCount++;
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renderTargetSwitchCount++;
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}
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}
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Graphics::RenderTargets Graphics::getCanvas() const
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Graphics::RenderTargets Graphics::getRenderTargets() const
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{
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{
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const auto &curRTs = states.back().renderTargets;
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const auto &curRTs = states.back().renderTargets;
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@@ -764,7 +764,7 @@ Graphics::RenderTargets Graphics::getCanvas() const
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return rts;
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return rts;
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}
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}
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bool Graphics::isCanvasActive() const
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bool Graphics::isRenderTargetActive() const
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{
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{
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const auto &rts = states.back().renderTargets;
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const auto &rts = states.back().renderTargets;
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return !rts.colors.empty() || rts.depthStencil.texture != nullptr;
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return !rts.colors.empty() || rts.depthStencil.texture != nullptr;
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@@ -538,13 +538,13 @@ public:
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Shader *getShader() const;
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Shader *getShader() const;
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void setCanvas(RenderTarget rt, uint32 temporaryRTFlags);
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void setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags);
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void setCanvas(const RenderTargets &rts);
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void setRenderTargets(const RenderTargets &rts);
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void setCanvas(const RenderTargetsStrongRef &rts);
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void setRenderTargets(const RenderTargetsStrongRef &rts);
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void setCanvas();
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void setRenderTarget();
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RenderTargets getCanvas() const;
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RenderTargets getRenderTargets() const;
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bool isCanvasActive() const;
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bool isRenderTargetActive() const;
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bool isRenderTargetActive(Texture *texture) const;
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bool isRenderTargetActive(Texture *texture) const;
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bool isRenderTargetActive(Texture *texture, int slice) const;
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bool isRenderTargetActive(Texture *texture, int slice) const;
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@@ -949,7 +949,7 @@ protected:
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virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
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virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
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virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
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virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
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virtual void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) = 0;
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virtual void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
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virtual void initCapabilities() = 0;
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virtual void initCapabilities() = 0;
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virtual void getAPIStats(int &shaderswitches) const = 0;
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virtual void getAPIStats(int &shaderswitches) const = 0;
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@@ -157,7 +157,7 @@ void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelh
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this->pixelWidth = pixelwidth;
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this->pixelWidth = pixelwidth;
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this->pixelHeight = pixelheight;
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this->pixelHeight = pixelheight;
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if (!isCanvasActive())
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if (!isRenderTargetActive())
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||||||
{
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{
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// Set the viewport to top-left corner.
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// Set the viewport to top-left corner.
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gl.setViewport({0, 0, pixelwidth, pixelheight});
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gl.setViewport({0, 0, pixelwidth, pixelheight});
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||||||
@@ -499,11 +499,11 @@ void Graphics::setDebug(bool enable)
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|||||||
::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
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::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
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||||||
}
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}
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||||||
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|
||||||
void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas)
|
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture)
|
||||||
{
|
{
|
||||||
const DisplayState &state = states.back();
|
const DisplayState &state = states.back();
|
||||||
|
|
||||||
OpenGL::TempDebugGroup debuggroup("setCanvas");
|
OpenGL::TempDebugGroup debuggroup("setRenderTargets");
|
||||||
|
|
||||||
flushStreamDraws();
|
flushStreamDraws();
|
||||||
endPass();
|
endPass();
|
||||||
@@ -515,8 +515,8 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
|
|||||||
{
|
{
|
||||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
|
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
|
||||||
|
|
||||||
// The projection matrix is flipped compared to rendering to a canvas, due
|
// The projection matrix is flipped compared to rendering to a texture,
|
||||||
// to OpenGL considering (0,0) bottom-left instead of top-left.
|
// due to OpenGL considering (0,0) bottom-left instead of top-left.
|
||||||
projectionMatrix = Matrix4::ortho(0.0, (float) w, (float) h, 0.0, -10.0f, 10.0f);
|
projectionMatrix = Matrix4::ortho(0.0, (float) w, (float) h, 0.0, -10.0f, 10.0f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -525,7 +525,7 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
|
|||||||
|
|
||||||
projectionMatrix = Matrix4::ortho(0.0, (float) w, 0.0, (float) h, -10.0f, 10.0f);
|
projectionMatrix = Matrix4::ortho(0.0, (float) w, 0.0, (float) h, -10.0f, 10.0f);
|
||||||
|
|
||||||
// Flip front face winding when rendering to a canvas, since our
|
// Flip front face winding when rendering to a texture, since our
|
||||||
// projection matrix is flipped.
|
// projection matrix is flipped.
|
||||||
vertexwinding = vertexwinding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
vertexwinding = vertexwinding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
||||||
}
|
}
|
||||||
@@ -539,11 +539,11 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
|
|||||||
if (state.scissor)
|
if (state.scissor)
|
||||||
setScissor(state.scissorRect);
|
setScissor(state.scissorRect);
|
||||||
|
|
||||||
// Make sure the correct sRGB setting is used when drawing to the canvases.
|
// Make sure the correct sRGB setting is used when drawing to the textures.
|
||||||
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
||||||
{
|
{
|
||||||
if (hasSRGBcanvas != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB))
|
if (hasSRGBtexture != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB))
|
||||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBcanvas);
|
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBtexture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -669,10 +669,10 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
|||||||
if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
|
if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int ncolorcanvases = (int) states.back().renderTargets.colors.size();
|
int ncolorRTs = (int) states.back().renderTargets.colors.size();
|
||||||
int ncolors = (int) colors.size();
|
int ncolors = (int) colors.size();
|
||||||
|
|
||||||
if (ncolors <= 1 && ncolorcanvases <= 1)
|
if (ncolors <= 1 && ncolorRTs <= 1)
|
||||||
{
|
{
|
||||||
clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth);
|
clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth);
|
||||||
return;
|
return;
|
||||||
@@ -681,7 +681,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
|||||||
flushStreamDraws();
|
flushStreamDraws();
|
||||||
|
|
||||||
bool drawbuffersmodified = false;
|
bool drawbuffersmodified = false;
|
||||||
ncolors = std::min(ncolors, ncolorcanvases);
|
ncolors = std::min(ncolors, ncolorRTs);
|
||||||
|
|
||||||
for (int i = 0; i < ncolors; i++)
|
for (int i = 0; i < ncolors; i++)
|
||||||
{
|
{
|
||||||
@@ -712,10 +712,10 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
|||||||
{
|
{
|
||||||
GLenum bufs[MAX_COLOR_RENDER_TARGETS];
|
GLenum bufs[MAX_COLOR_RENDER_TARGETS];
|
||||||
|
|
||||||
for (int i = 0; i < ncolorcanvases; i++)
|
for (int i = 0; i < ncolorRTs; i++)
|
||||||
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
|
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
|
||||||
|
|
||||||
glDrawBuffers(ncolorcanvases, bufs);
|
glDrawBuffers(ncolorRTs, bufs);
|
||||||
}
|
}
|
||||||
|
|
||||||
GLbitfield flags = 0;
|
GLbitfield flags = 0;
|
||||||
@@ -773,7 +773,7 @@ void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool>
|
|||||||
attachments.reserve(colorbuffers.size());
|
attachments.reserve(colorbuffers.size());
|
||||||
|
|
||||||
// glDiscardFramebuffer uses different attachment enums for the default FBO.
|
// glDiscardFramebuffer uses different attachment enums for the default FBO.
|
||||||
if (!isCanvasActive() && gl.getDefaultFBO() == 0)
|
if (!isRenderTargetActive() && gl.getDefaultFBO() == 0)
|
||||||
{
|
{
|
||||||
if (colorbuffers.size() > 0 && colorbuffers[0])
|
if (colorbuffers.size() > 0 && colorbuffers[0])
|
||||||
attachments.push_back(GL_COLOR);
|
attachments.push_back(GL_COLOR);
|
||||||
@@ -859,7 +859,7 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
|||||||
int ncolortargets = 0;
|
int ncolortargets = 0;
|
||||||
GLenum drawbuffers[MAX_COLOR_RENDER_TARGETS];
|
GLenum drawbuffers[MAX_COLOR_RENDER_TARGETS];
|
||||||
|
|
||||||
auto attachCanvas = [&](const RenderTarget &rt)
|
auto attachRT = [&](const RenderTarget &rt)
|
||||||
{
|
{
|
||||||
bool renderbuffer = msaa > 1 || !rt.texture->isReadable();
|
bool renderbuffer = msaa > 1 || !rt.texture->isReadable();
|
||||||
bool srgb = false;
|
bool srgb = false;
|
||||||
@@ -894,10 +894,10 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
|||||||
};
|
};
|
||||||
|
|
||||||
for (const auto &rt : targets.colors)
|
for (const auto &rt : targets.colors)
|
||||||
attachCanvas(rt);
|
attachRT(rt);
|
||||||
|
|
||||||
if (hasDS)
|
if (hasDS)
|
||||||
attachCanvas(targets.depthStencil);
|
attachRT(targets.depthStencil);
|
||||||
|
|
||||||
if (ncolortargets > 1)
|
if (ncolortargets > 1)
|
||||||
glDrawBuffers(ncolortargets, drawbuffers);
|
glDrawBuffers(ncolortargets, drawbuffers);
|
||||||
@@ -930,8 +930,8 @@ void Graphics::present(void *screenshotCallbackData)
|
|||||||
if (!isActive())
|
if (!isActive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (isCanvasActive())
|
if (isRenderTargetActive())
|
||||||
throw love::Exception("present cannot be called while a Canvas is active.");
|
throw love::Exception("present cannot be called while a render target is active.");
|
||||||
|
|
||||||
deprecations.draw(this);
|
deprecations.draw(this);
|
||||||
|
|
||||||
@@ -1084,7 +1084,7 @@ void Graphics::setScissor(const Rect &rect)
|
|||||||
glrect.h = (int) (rect.h * dpiscale);
|
glrect.h = (int) (rect.h * dpiscale);
|
||||||
|
|
||||||
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
|
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
|
||||||
gl.setScissor(glrect, isCanvasActive());
|
gl.setScissor(glrect, isRenderTargetActive());
|
||||||
|
|
||||||
state.scissor = true;
|
state.scissor = true;
|
||||||
state.scissorRect = rect;
|
state.scissorRect = rect;
|
||||||
@@ -1106,10 +1106,10 @@ void Graphics::drawToStencilBuffer(StencilAction action, int value)
|
|||||||
const auto &rts = states.back().renderTargets;
|
const auto &rts = states.back().renderTargets;
|
||||||
love::graphics::Texture *dstexture = rts.depthStencil.texture.get();
|
love::graphics::Texture *dstexture = rts.depthStencil.texture.get();
|
||||||
|
|
||||||
if (!isCanvasActive() && !windowHasStencil)
|
if (!isRenderTargetActive() && !windowHasStencil)
|
||||||
throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
|
throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
|
||||||
else if (isCanvasActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
|
else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
|
||||||
throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.");
|
throw love::Exception("Drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type texture to be used, in setRenderTarget.");
|
||||||
|
|
||||||
flushStreamDraws();
|
flushStreamDraws();
|
||||||
|
|
||||||
@@ -1237,7 +1237,7 @@ void Graphics::setFrontFaceWinding(vertex::Winding winding)
|
|||||||
|
|
||||||
state.winding = winding;
|
state.winding = winding;
|
||||||
|
|
||||||
if (isCanvasActive())
|
if (isRenderTargetActive())
|
||||||
winding = winding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
winding = winding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
||||||
|
|
||||||
glFrontFace(winding == vertex::WINDING_CW ? GL_CW : GL_CCW);
|
glFrontFace(winding == vertex::WINDING_CW ? GL_CW : GL_CCW);
|
||||||
|
|||||||
@@ -135,7 +135,7 @@ private:
|
|||||||
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
|
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
|
||||||
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
|
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
|
||||||
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
|
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
|
||||||
void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) override;
|
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
|
||||||
void initCapabilities() override;
|
void initCapabilities() override;
|
||||||
void getAPIStats(int &shaderswitches) const override;
|
void getAPIStats(int &shaderswitches) const override;
|
||||||
|
|
||||||
|
|||||||
@@ -804,13 +804,13 @@ Rect OpenGL::getViewport() const
|
|||||||
return state.viewport;
|
return state.viewport;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGL::setScissor(const Rect &v, bool canvasActive)
|
void OpenGL::setScissor(const Rect &v, bool rtActive)
|
||||||
{
|
{
|
||||||
if (canvasActive)
|
if (rtActive)
|
||||||
glScissor(v.x, v.y, v.w, v.h);
|
glScissor(v.x, v.y, v.w, v.h);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// With no Canvas active, we need to compensate for glScissor starting
|
// With no RT active, we need to compensate for glScissor starting
|
||||||
// from the lower left of the viewport instead of the top left.
|
// from the lower left of the viewport instead of the top left.
|
||||||
glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
|
glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
|
||||||
}
|
}
|
||||||
@@ -1996,7 +1996,7 @@ const char *OpenGL::framebufferStatusString(GLenum status)
|
|||||||
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
|
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
|
||||||
return "Error in graphics driver (incomplete read buffer)";
|
return "Error in graphics driver (incomplete read buffer)";
|
||||||
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
||||||
return "Canvas with the specified MSAA count cannot be rendered to on this system.";
|
return "Texture with the specified MSAA count cannot be rendered to on this system.";
|
||||||
case GL_FRAMEBUFFER_UNSUPPORTED:
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
||||||
return "Renderable textures are unsupported";
|
return "Renderable textures are unsupported";
|
||||||
default:
|
default:
|
||||||
|
|||||||
@@ -261,7 +261,7 @@ public:
|
|||||||
* Sets the scissor box to the specified rectangle.
|
* Sets the scissor box to the specified rectangle.
|
||||||
* The y-coordinate starts at the top and is flipped internally.
|
* The y-coordinate starts at the top and is flipped internally.
|
||||||
**/
|
**/
|
||||||
void setScissor(const Rect &v, bool canvasActive);
|
void setScissor(const Rect &v, bool rtActive);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the global point size.
|
* Sets the global point size.
|
||||||
|
|||||||
@@ -734,8 +734,8 @@ void Shader::updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW,
|
|||||||
|
|
||||||
// The shader does pixcoord.y = gl_FragCoord.y * params.z + params.w.
|
// The shader does pixcoord.y = gl_FragCoord.y * params.z + params.w.
|
||||||
// This lets us flip pixcoord.y when needed, to be consistent (drawing
|
// This lets us flip pixcoord.y when needed, to be consistent (drawing
|
||||||
// with no Canvas active makes the pixel coordinates y-flipped.)
|
// with no RT active makes the pixel coordinates y-flipped.)
|
||||||
if (gfx->isCanvasActive())
|
if (gfx->isRenderTargetActive())
|
||||||
{
|
{
|
||||||
// No flipping: pixcoord.y = gl_FragCoord.y * 1.0 + 0.0.
|
// No flipping: pixcoord.y = gl_FragCoord.y * 1.0 + 0.0.
|
||||||
data.screenSizeParams.z = 1.0f;
|
data.screenSizeParams.z = 1.0f;
|
||||||
|
|||||||
@@ -402,7 +402,7 @@ void Texture::unloadVolatile()
|
|||||||
if (isRenderTarget() && (fbo != 0 || renderbuffer != 0 || texture != 0))
|
if (isRenderTarget() && (fbo != 0 || renderbuffer != 0 || texture != 0))
|
||||||
{
|
{
|
||||||
// This is a bit ugly, but we need some way to destroy the cached FBO
|
// This is a bit ugly, but we need some way to destroy the cached FBO
|
||||||
// when this Canvas' texture is destroyed.
|
// when this texture's texture is destroyed.
|
||||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||||
if (gfx != nullptr)
|
if (gfx != nullptr)
|
||||||
gfx->cleanupRenderTexture(this);
|
gfx->cleanupRenderTexture(this);
|
||||||
|
|||||||
@@ -169,7 +169,7 @@ int w_discard(lua_State *L)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
bool discardcolor = luax_optboolean(L, 1, true);
|
bool discardcolor = luax_optboolean(L, 1, true);
|
||||||
size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().colors.size());
|
size_t numbuffers = std::max((size_t) 1, instance()->getRenderTargets().colors.size());
|
||||||
colorbuffers = std::vector<bool>(numbuffers, discardcolor);
|
colorbuffers = std::vector<bool>(numbuffers, discardcolor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -271,7 +271,7 @@ int w_setCanvas(lua_State *L)
|
|||||||
// called with none -> reset to default buffer
|
// called with none -> reset to default buffer
|
||||||
if (lua_isnoneornil(L, 1))
|
if (lua_isnoneornil(L, 1))
|
||||||
{
|
{
|
||||||
instance()->setCanvas();
|
instance()->setRenderTarget();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -295,7 +295,7 @@ int w_setCanvas(lua_State *L)
|
|||||||
targets.colors.emplace_back(luax_checktexture(L, -1), 0);
|
targets.colors.emplace_back(luax_checktexture(L, -1), 0);
|
||||||
|
|
||||||
if (targets.colors.back().texture->getTextureType() != TEXTURE_2D)
|
if (targets.colors.back().texture->getTextureType() != TEXTURE_2D)
|
||||||
return luaL_error(L, "Non-2D canvases must use the table-of-tables variant of setCanvas.");
|
return luaL_error(L, "Non-2D textures must use the table-of-tables variant of setRenderTargets.");
|
||||||
}
|
}
|
||||||
|
|
||||||
lua_pop(L, 1);
|
lua_pop(L, 1);
|
||||||
@@ -341,7 +341,7 @@ int w_setCanvas(lua_State *L)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (i > 1 && type != TEXTURE_2D)
|
if (i > 1 && type != TEXTURE_2D)
|
||||||
return luaL_error(L, "This variant of setCanvas only supports 2D texture types.");
|
return luaL_error(L, "This variant of setRenderTargets only supports 2D texture types.");
|
||||||
|
|
||||||
targets.colors.push_back(target);
|
targets.colors.push_back(target);
|
||||||
}
|
}
|
||||||
@@ -349,9 +349,9 @@ int w_setCanvas(lua_State *L)
|
|||||||
|
|
||||||
luax_catchexcept(L, [&]() {
|
luax_catchexcept(L, [&]() {
|
||||||
if (targets.getFirstTarget().texture != nullptr)
|
if (targets.getFirstTarget().texture != nullptr)
|
||||||
instance()->setCanvas(targets);
|
instance()->setRenderTargets(targets);
|
||||||
else
|
else
|
||||||
instance()->setCanvas();
|
instance()->setRenderTarget();
|
||||||
});
|
});
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
@@ -383,7 +383,7 @@ static void pushRenderTarget(lua_State *L, const Graphics::RenderTarget &rt)
|
|||||||
|
|
||||||
int w_getCanvas(lua_State *L)
|
int w_getCanvas(lua_State *L)
|
||||||
{
|
{
|
||||||
Graphics::RenderTargets targets = instance()->getCanvas();
|
Graphics::RenderTargets targets = instance()->getRenderTargets();
|
||||||
int ntargets = (int) targets.colors.size();
|
int ntargets = (int) targets.colors.size();
|
||||||
|
|
||||||
if (ntargets == 0)
|
if (ntargets == 0)
|
||||||
|
|||||||
@@ -418,7 +418,7 @@ int w_Texture_renderTo(lua_State *L)
|
|||||||
if (graphics)
|
if (graphics)
|
||||||
{
|
{
|
||||||
// Save the current render targets so we can restore them when we're done.
|
// Save the current render targets so we can restore them when we're done.
|
||||||
Graphics::RenderTargets oldtargets = graphics->getCanvas();
|
Graphics::RenderTargets oldtargets = graphics->getRenderTargets();
|
||||||
|
|
||||||
for (auto c : oldtargets.colors)
|
for (auto c : oldtargets.colors)
|
||||||
c.texture->retain();
|
c.texture->retain();
|
||||||
@@ -427,7 +427,7 @@ int w_Texture_renderTo(lua_State *L)
|
|||||||
oldtargets.depthStencil.texture->retain();
|
oldtargets.depthStencil.texture->retain();
|
||||||
|
|
||||||
luax_catchexcept(L,
|
luax_catchexcept(L,
|
||||||
[&]() { graphics->setCanvas(rt, 0); },
|
[&]() { graphics->setRenderTarget(rt, 0); },
|
||||||
[&](bool err)
|
[&](bool err)
|
||||||
{
|
{
|
||||||
if (err)
|
if (err)
|
||||||
@@ -441,7 +441,7 @@ int w_Texture_renderTo(lua_State *L)
|
|||||||
lua_settop(L, 2); // make sure the function is on top of the stack
|
lua_settop(L, 2); // make sure the function is on top of the stack
|
||||||
int status = lua_pcall(L, 0, 0, 0);
|
int status = lua_pcall(L, 0, 0, 0);
|
||||||
|
|
||||||
graphics->setCanvas(oldtargets);
|
graphics->setRenderTargets(oldtargets);
|
||||||
|
|
||||||
for (auto c : oldtargets.colors)
|
for (auto c : oldtargets.colors)
|
||||||
c.texture->release();
|
c.texture->release();
|
||||||
|
|||||||
@@ -432,8 +432,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
|||||||
if (!graphics.get())
|
if (!graphics.get())
|
||||||
graphics.set(Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS));
|
graphics.set(Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS));
|
||||||
|
|
||||||
if (graphics.get() && graphics->isCanvasActive())
|
if (graphics.get() && graphics->isRenderTargetActive())
|
||||||
throw love::Exception("love.window.setMode cannot be called while a Canvas is active in love.graphics.");
|
throw love::Exception("love.window.setMode cannot be called while a render target is active in love.graphics.");
|
||||||
|
|
||||||
WindowSettings f;
|
WindowSettings f;
|
||||||
|
|
||||||
@@ -664,8 +664,8 @@ void Window::close(bool allowExceptions)
|
|||||||
{
|
{
|
||||||
if (graphics.get())
|
if (graphics.get())
|
||||||
{
|
{
|
||||||
if (allowExceptions && graphics->isCanvasActive())
|
if (allowExceptions && graphics->isRenderTargetActive())
|
||||||
throw love::Exception("love.window.close cannot be called while a Canvas is active in love.graphics.");
|
throw love::Exception("love.window.close cannot be called while a render target is active in love.graphics.");
|
||||||
|
|
||||||
graphics->unSetMode();
|
graphics->unSetMode();
|
||||||
}
|
}
|
||||||
@@ -694,8 +694,8 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
|
|||||||
if (!window)
|
if (!window)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (graphics.get() && graphics->isCanvasActive())
|
if (graphics.get() && graphics->isRenderTargetActive())
|
||||||
throw love::Exception("love.window.setFullscreen cannot be called while a Canvas is active in love.graphics.");
|
throw love::Exception("love.window.setFullscreen cannot be called while a render target is active in love.graphics.");
|
||||||
|
|
||||||
WindowSettings newsettings = settings;
|
WindowSettings newsettings = settings;
|
||||||
newsettings.fullscreen = fullscreen;
|
newsettings.fullscreen = fullscreen;
|
||||||
|
|||||||
Reference in New Issue
Block a user