Rename internal uses of canvas to texture/render target

This commit is contained in:
Alex Szpakowski
2020-02-08 20:40:10 -04:00
parent 12c90b3dca
commit 453322678c
12 changed files with 101 additions and 101 deletions
+1 -1
View File
@@ -135,7 +135,7 @@ private:
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) override;
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;