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Fixed Joystick:isDown to accept 1-based instead of 0-based button indices
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@@ -135,7 +135,7 @@ int w_Joystick_isDown(lua_State *L)
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std::vector<int> buttons;
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std::vector<int> buttons;
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for (int i = 2; i <= lua_gettop(L); i++)
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for (int i = 2; i <= lua_gettop(L); i++)
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buttons.push_back(luaL_checkint(L, i));
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buttons.push_back(luaL_checkint(L, i) - 1);
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luax_pushboolean(L, j->isDown(buttons));
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luax_pushboolean(L, j->isDown(buttons));
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return 1;
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return 1;
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