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Added a love.keyboard.setTextInput variant (setTextInput(enable, x, y, width, height)) to specify a rectangle where text is expected to be displayed on the screen. This is used as a hint so on-screen keyboards won't cover the text area.
Added love.keyboard.hasScreenKeyboard. --HG-- branch : minor
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@@ -53,7 +53,9 @@ public:
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Scancode getScancodeFromKey(Key key) const;
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void setTextInput(bool enable);
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void setTextInput(bool enable, int x, int y, int w, int h);
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bool hasTextInput() const;
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bool hasScreenKeyboard() const;
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static bool getConstant(Scancode in, SDL_Scancode &out);
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static bool getConstant(SDL_Scancode in, Scancode &out);
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