Added a love.keyboard.setTextInput variant (setTextInput(enable, x, y, width, height)) to specify a rectangle where text is expected to be displayed on the screen. This is used as a hint so on-screen keyboards won't cover the text area.

Added love.keyboard.hasScreenKeyboard.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-17 00:35:01 -04:00
parent 2f1c89006e
commit 44d10be928
5 changed files with 53 additions and 3 deletions
+2
View File
@@ -53,7 +53,9 @@ public:
Scancode getScancodeFromKey(Key key) const;
void setTextInput(bool enable);
void setTextInput(bool enable, int x, int y, int w, int h);
bool hasTextInput() const;
bool hasScreenKeyboard() const;
static bool getConstant(Scancode in, SDL_Scancode &out);
static bool getConstant(SDL_Scancode in, Scancode &out);