Use correct height for y correction in set/getScissor (bug #234)

This commit is contained in:
Bart van Strien
2011-06-08 23:17:32 +02:00
parent efb8efb45e
commit 43a6357b54
4 changed files with 24 additions and 2 deletions
+2
View File
@@ -118,6 +118,8 @@ namespace opengl
GLint matrixLimit;
GLint userMatrices;
int getRenderHeight();
public:
Graphics();