Fixed love.keyboard.setKeyRepeat, fixed issues with Body:getWhatever, and made the save directory settable.

This commit is contained in:
rude
2009-10-29 22:34:54 +01:00
parent 0e671c34d5
commit 435fc43f68
9 changed files with 164 additions and 66 deletions
@@ -60,10 +60,6 @@ namespace physfs
if(!isInited) if(!isInited)
return false; return false;
// Check whether save directory is already set.
if(!save_identity.empty() || PHYSFS_getWriteDir() != 0)
return false;
// Store the save directory. // Store the save directory.
save_identity = std::string(ident); save_identity = std::string(ident);
+3
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@@ -89,6 +89,9 @@ namespace devil
ilBindImage(image); ilBindImage(image);
ilTexImage(width, height, 1, bpp, IL_RGBA, IL_UNSIGNED_BYTE, 0); ilTexImage(width, height, 1, bpp, IL_RGBA, IL_UNSIGNED_BYTE, 0);
// Set to black.
memset((void*)ilGetData(), 0, width*height*4);
} }
ImageData::ImageData(int width, int height, void *data) ImageData::ImageData(int width, int height, void *data)
+1 -1
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@@ -180,7 +180,7 @@ namespace keyboard
KEY_MAX_ENUM = 512 KEY_MAX_ENUM = 512
}; };
static const int DEFAULT = 0; static const int DEFAULT = -1;
virtual ~Keyboard(){} virtual ~Keyboard(){}
+3 -4
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@@ -46,11 +46,10 @@ namespace sdl
void Keyboard::setKeyRepeat(int delay, int interval) const void Keyboard::setKeyRepeat(int delay, int interval) const
{ {
if(delay == DEFAULT) delay = (delay == DEFAULT) ? SDL_DEFAULT_REPEAT_DELAY : delay;
delay = SDL_DEFAULT_REPEAT_DELAY; interval = (interval == DEFAULT) ? SDL_DEFAULT_REPEAT_INTERVAL : interval;
if(interval == DEFAULT) SDL_EnableKeyRepeat(delay, interval);
interval = SDL_DEFAULT_REPEAT_INTERVAL;
} }
int Keyboard::getKeyRepeatDelay() const int Keyboard::getKeyRepeatDelay() const
+2 -1
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@@ -48,11 +48,12 @@ namespace sdl
{ {
if(lua_gettop(L) == 0) if(lua_gettop(L) == 0)
{ {
// Disables key repeat.
instance->setKeyRepeat(0, 0); instance->setKeyRepeat(0, 0);
return 0; return 0;
} }
instance->setKeyRepeat(luaL_checkint(L, 1), luaL_checkint(L, 2)); instance->setKeyRepeat(luaL_optint(L, 1, Keyboard::DEFAULT), luaL_optint(L, 2, Keyboard::DEFAULT));
return 0; return 0;
} }
+40 -26
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@@ -58,14 +58,18 @@ namespace box2d
return world->scaleUp(body->GetPosition().y); return world->scaleUp(body->GetPosition().y);
} }
int Body::getPosition(lua_State * L) void Body::getPosition(float & x_o, float & y_o)
{ {
return pushVector(L, world->scaleUp(body->GetPosition())); b2Vec2 v = world->scaleUp(body->GetPosition());
x_o = v.x;
y_o = v.y;
} }
int Body::getLinearVelocity(lua_State * L) void Body::getLinearVelocity(float & x_o, float & y_o)
{ {
return pushVector(L, world->scaleUp(body->GetLinearVelocity())); b2Vec2 v = world->scaleUp(body->GetLinearVelocity());
x_o = v.x;
y_o = v.y;
} }
float Body::getAngle() float Body::getAngle()
@@ -73,14 +77,18 @@ namespace box2d
return body->GetAngle(); return body->GetAngle();
} }
int Body::getWorldCenter(lua_State * L) void Body::getWorldCenter(float & x_o, float & y_o)
{ {
return pushVector(L, world->scaleUp(body->GetWorldCenter())); b2Vec2 v = world->scaleUp(body->GetWorldCenter());
x_o = v.x;
y_o = v.y;
} }
int Body::getLocalCenter(lua_State * L) void Body::getLocalCenter(float & x_o, float & y_o)
{ {
return pushVector(L, world->scaleUp(body->GetLocalCenter())); b2Vec2 v = world->scaleUp(body->GetLocalCenter());
x_o = v.x;
y_o = v.y;
} }
float Body::getAngularVelocity() const float Body::getAngularVelocity() const
@@ -187,40 +195,46 @@ namespace box2d
body->SetMass(&massData); body->SetMass(&massData);
} }
int Body::getWorldPoint(lua_State * L) void Body::getWorldPoint(float x, float y, float & x_o, float & y_o)
{ {
b2Vec2 v = world->scaleDown(getVector(L)); b2Vec2 v = world->scaleUp(body->GetWorldPoint(world->scaleDown(b2Vec2(x, y))));
return pushVector(L, world->scaleUp(body->GetWorldPoint(v))); x_o = v.x;
y_o = v.y;
} }
int Body::getWorldVector(lua_State * L) void Body::getWorldVector(float x, float y, float & x_o, float & y_o)
{ {
b2Vec2 v = world->scaleDown(getVector(L)); b2Vec2 v = world->scaleUp(body->GetWorldVector(world->scaleDown(b2Vec2(x, y))));
return pushVector(L, world->scaleUp(body->GetWorldVector(v))); x_o = v.x;
y_o = v.y;
} }
int Body::getLocalPoint(lua_State * L) void Body::getLocalPoint(float x, float y, float & x_o, float & y_o)
{ {
b2Vec2 v = world->scaleDown(getVector(L)); b2Vec2 v = world->scaleUp(body->GetLocalPoint(world->scaleDown(b2Vec2(x, y))));
return pushVector(L, world->scaleUp(body->GetLocalPoint(v))); x_o = v.x;
y_o = v.y;
} }
int Body::getLocalVector(lua_State * L) void Body::getLocalVector(float x, float y, float & x_o, float & y_o)
{ {
b2Vec2 v = world->scaleDown(getVector(L)); b2Vec2 v = world->scaleUp(body->GetLocalVector(world->scaleDown(b2Vec2(x, y))));
return pushVector(L, world->scaleUp(body->GetLocalVector(v))); x_o = v.x;
y_o = v.y;
} }
int Body::getLinearVelocityFromWorldPoint(lua_State * L) void Body::getLinearVelocityFromWorldPoint(float x, float y, float & x_o, float & y_o)
{ {
b2Vec2 v = world->scaleDown(getVector(L)); b2Vec2 v = world->scaleUp(body->GetLinearVelocityFromWorldPoint(world->scaleDown(b2Vec2(x, y))));
return pushVector(L, world->scaleUp(body->GetLinearVelocityFromWorldPoint(v))); x_o = v.x;
y_o = v.y;
} }
int Body::getLinearVelocityFromLocalPoint(lua_State * L) void Body::getLinearVelocityFromLocalPoint(float x, float y, float & x_o, float & y_o)
{ {
b2Vec2 v = world->scaleDown(getVector(L)); b2Vec2 v = world->scaleUp(body->GetLinearVelocityFromLocalPoint(world->scaleDown(b2Vec2(x, y))));
return pushVector(L, world->scaleUp(body->GetLinearVelocityFromLocalPoint(v))); x_o = v.x;
y_o = v.y;
} }
bool Body::isBullet() const bool Body::isBullet() const
+13 -14
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@@ -22,6 +22,7 @@
#define LOVE_PHYSICS_BOX2D_BODY_H #define LOVE_PHYSICS_BOX2D_BODY_H
// LOVE // LOVE
#include <common/math.h>
#include <common/runtime.h> #include <common/runtime.h>
#include <common/Object.h> #include <common/Object.h>
@@ -93,17 +94,15 @@ namespace box2d
/** /**
* Gets the current position of the Body. * Gets the current position of the Body.
* @returns The current x-position. * @returns The current position.
* @returns The current y-position.
**/ **/
int getPosition(lua_State * L); void getPosition(float & x_o, float & y_o);
/** /**
* Gets the velocity in the current center of mass. * Gets the velocity in the current center of mass.
* @returns The x-component of the velocity. * @returns The velocity in the current center of mass.
* @returns The y-component of the velocity.
**/ **/
int getLinearVelocity(lua_State * L); void getLinearVelocity(float & x_o, float & y_o);
/** /**
* The current center of mass for the Body in world * The current center of mass for the Body in world
@@ -111,7 +110,7 @@ namespace box2d
* @returns The x-component of the point. * @returns The x-component of the point.
* @returns The y-component of the point. * @returns The y-component of the point.
**/ **/
int getWorldCenter(lua_State * L); void getWorldCenter(float & x_o, float & y_o);
/** /**
* The current center of mass for the Body in local * The current center of mass for the Body in local
@@ -119,7 +118,7 @@ namespace box2d
* @returns The x-component of the point. * @returns The x-component of the point.
* @returns The y-component of the point. * @returns The y-component of the point.
**/ **/
int getLocalCenter(lua_State * L); void getLocalCenter(float & x_o, float & y_o);
/** /**
* Get the current Body spin. (Angular velocity). * Get the current Body spin. (Angular velocity).
@@ -233,7 +232,7 @@ namespace box2d
* @returns The x-coordinate of the point in world coordinates. * @returns The x-coordinate of the point in world coordinates.
* @returns The y-coordinate of the point in world coordinates. * @returns The y-coordinate of the point in world coordinates.
**/ **/
int getWorldPoint(lua_State * L); void getWorldPoint(float x, float y, float & x_o, float & y_o);
/** /**
* Transforms a vector (x, y) from local coordinates * Transforms a vector (x, y) from local coordinates
@@ -243,7 +242,7 @@ namespace box2d
* @returns The x-coordinate of the vector in world coordinates. * @returns The x-coordinate of the vector in world coordinates.
* @returns The y-coordinate of the vector in world coordinates. * @returns The y-coordinate of the vector in world coordinates.
**/ **/
int getWorldVector(lua_State * L); void getWorldVector(float x, float y, float & x_o, float & y_o);
/** /**
* Transforms a point (x, y) from world coordinates * Transforms a point (x, y) from world coordinates
@@ -253,7 +252,7 @@ namespace box2d
* @returns The x-coordinate of the point in local coordinates. * @returns The x-coordinate of the point in local coordinates.
* @returns The y-coordinate of the point in local coordinates. * @returns The y-coordinate of the point in local coordinates.
**/ **/
int getLocalPoint(lua_State * L); void getLocalPoint(float x, float y, float & x_o, float & y_o);
/** /**
* Transforms a vector (x, y) from world coordinates * Transforms a vector (x, y) from world coordinates
@@ -263,7 +262,7 @@ namespace box2d
* @returns The x-coordinate of the vector in local coordinates. * @returns The x-coordinate of the vector in local coordinates.
* @returns The y-coordinate of the vector in local coordinates. * @returns The y-coordinate of the vector in local coordinates.
**/ **/
int getLocalVector(lua_State * L); void getLocalVector(float x, float y, float & x_o, float & y_o);
/** /**
* Gets the velocity on the Body for the given world point. * Gets the velocity on the Body for the given world point.
@@ -272,7 +271,7 @@ namespace box2d
* @returns The x-component of the velocity vector. * @returns The x-component of the velocity vector.
* @returns The y-component of the velocity vector. * @returns The y-component of the velocity vector.
**/ **/
int getLinearVelocityFromWorldPoint(lua_State * L); void getLinearVelocityFromWorldPoint(float x, float y, float & x_o, float & y_o);
/** /**
* Gets the velocity on the Body for the given local point. * Gets the velocity on the Body for the given local point.
@@ -281,7 +280,7 @@ namespace box2d
* @returns The x-component of the velocity vector. * @returns The x-component of the velocity vector.
* @returns The y-component of the velocity vector. * @returns The y-component of the velocity vector.
**/ **/
int getLinearVelocityFromLocalPoint(lua_State * L); void getLinearVelocityFromLocalPoint(float x, float y, float & x_o, float & y_o);
/** /**
* Returns true if the Body is a bullet, false otherwise. * Returns true if the Body is a bullet, false otherwise.
+82 -10
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@@ -55,25 +55,49 @@ namespace box2d
int w_Body_getPosition(lua_State * L) int w_Body_getPosition(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getPosition(L);
float x_o, y_o;
t->getPosition(x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getLinearVelocity(lua_State * L) int w_Body_getLinearVelocity(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getLinearVelocity(L);
float x_o, y_o;
t->getLinearVelocity(x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getWorldCenter(lua_State * L) int w_Body_getWorldCenter(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getWorldCenter(L);
float x_o, y_o;
t->getWorldCenter(x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getLocalCenter(lua_State * L) int w_Body_getLocalCenter(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getLocalCenter(L);
float x_o, y_o;
t->getLocalCenter(x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getAngularVelocity(lua_State * L) int w_Body_getAngularVelocity(lua_State * L)
@@ -228,37 +252,85 @@ namespace box2d
int w_Body_getWorldPoint(lua_State * L) int w_Body_getWorldPoint(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getWorldPoint(L);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float x_o, y_o;
t->getWorldPoint(x, y, x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getWorldVector(lua_State * L) int w_Body_getWorldVector(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getWorldVector(L);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float x_o, y_o;
t->getWorldVector(x, y, x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getLocalPoint(lua_State * L) int w_Body_getLocalPoint(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getLocalPoint(L);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float x_o, y_o;
t->getLocalPoint(x, y, x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getLocalVector(lua_State * L) int w_Body_getLocalVector(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getLocalVector(L);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float x_o, y_o;
t->getLocalVector(x, y, x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getLinearVelocityFromWorldPoint(lua_State * L) int w_Body_getLinearVelocityFromWorldPoint(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getLinearVelocityFromWorldPoint(L);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float x_o, y_o;
t->getLinearVelocityFromWorldPoint(x, y, x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_getLinearVelocityFromLocalPoint(lua_State * L) int w_Body_getLinearVelocityFromLocalPoint(lua_State * L)
{ {
Body * t = luax_checkbody(L, 1); Body * t = luax_checkbody(L, 1);
return t->getLinearVelocityFromLocalPoint(L);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float x_o, y_o;
t->getLinearVelocityFromLocalPoint(x, y, x_o, y_o);
lua_pushnumber(L, x_o);
lua_pushnumber(L, y_o);
return 2;
} }
int w_Body_isBullet(lua_State * L) int w_Body_isBullet(lua_State * L)
+15 -1
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@@ -60,7 +60,18 @@ end
-- Returns the leaf of a full path. -- Returns the leaf of a full path.
function love.path.leaf(p) function love.path.leaf(p)
local a = 1
local last = p
while a do
a = string.find(p, "/", a+1)
if a then
last = string.sub(p, a+1)
end
end
return last
end end
-- Finds the key in the table with the lowest integral index. The lowest -- Finds the key in the table with the lowest integral index. The lowest
@@ -113,7 +124,10 @@ function love.boot()
if arg and arg[1] then if arg and arg[1] then
love.filesystem.init(love.path.getfull(love.arg.getLow(arg))) love.filesystem.init(love.path.getfull(love.arg.getLow(arg)))
if not pcall(love.filesystem.setSource, love.path.getfull(arg[1])) then local full_source = love.path.getfull(arg[1])
local leaf = love.path.leaf(full_source)
love.filesystem.setIdentity(leaf)
if not pcall(love.filesystem.setSource, full_source) then
love.nogame() love.nogame()
end end
else else