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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Merge branch 'master' into 12.0-development
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@@ -143,7 +143,7 @@ static const char global_functions[] = R"(
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#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
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precision lowp sampler3D;
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#endif
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#if __VERSION__ >= 300
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#if __VERSION__ >= 300 && !defined(LOVE_GLSL1_ON_GLSL3)
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precision lowp sampler2DShadow;
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precision lowp samplerCubeShadow;
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precision lowp sampler2DArrayShadow;
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@@ -122,6 +122,20 @@ bool OpenGL::initContext()
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if (!gladLoadGLLoader(LOVEGetProcAddress))
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return false;
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initVendor();
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bugs = {};
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if (GLAD_ES_VERSION_3_0 && !GLAD_ES_VERSION_3_1)
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{
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const char *device = (const char *) glGetString(GL_RENDERER);
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if (getVendor() == VENDOR_VIVANTE && strstr(device, "Vivante GC7000UL"))
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bugs.brokenGLES3 = true;
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}
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if (bugs.brokenGLES3)
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GLAD_ES_VERSION_3_0 = false;
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if (GLAD_VERSION_3_2)
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{
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GLint profileMask = 0;
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@@ -132,9 +146,6 @@ bool OpenGL::initContext()
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coreProfile = false;
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initOpenGLFunctions();
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initVendor();
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bugs = {};
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#if defined(LOVE_WINDOWS) || defined(LOVE_LINUX)
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// See the comments in OpenGL.h.
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@@ -185,6 +185,13 @@ public:
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**/
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bool brokenSRGB;
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/**
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* Some Android graphics drivers claim to support GLES3.0 but have bugs
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* with certain aspects that users expect to work. For example:
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* https://github.com/love2d/love-android/issues/204
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**/
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bool brokenGLES3;
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/**
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* Other bugs which have workarounds that don't use conditional code at
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* the moment:
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@@ -29,6 +29,12 @@ static void loveSTBIAssert(bool test, const char *teststr)
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throw love::Exception("Could not decode image (stb_image assertion '%s' failed)", teststr);
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}
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// Workaround when building for iOS with deployment target=8.0
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#include "common/config.h"
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#if defined(LOVE_IOS)
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#define STBI_NO_THREAD_LOCALS
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#endif
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// stb_image
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#define STBI_ONLY_JPEG
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// #define STBI_ONLY_PNG
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@@ -31,8 +31,18 @@ namespace physics
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namespace box2d
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{
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// TODO: Make this not static.
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float Physics::meter = Physics::DEFAULT_METER;
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Physics::Physics()
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{
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meter = DEFAULT_METER;
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}
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Physics::~Physics()
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{
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}
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const char *Physics::getName() const
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{
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return "love.physics.box2d";
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@@ -61,6 +61,9 @@ public:
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**/
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static const int DEFAULT_METER = 30;
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Physics();
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virtual ~Physics();
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// Implements Module.
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const char *getName() const;
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virtual ModuleType getModuleType() const { return M_PHYSICS; }
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