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Merge branch 'master' into 12.0-development
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+2
-1
@@ -16,6 +16,7 @@ Released: N/A
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* Added integer buffer data formats.
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* Added love.graphics.setBlendState, which gives lower level control over blend operations than setBlendMode.
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* Added new 'clampone' wrap mode.
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* Added a variant of Font:getWidth which takes a codepoint number argument.
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* Changed the default font from Vera size 12 to Noto Sans size 13.
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* Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
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@@ -39,7 +40,6 @@ Released: N/A
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* Added Body:getLocalPoints.
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* Added Font:getKerning.
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* Added a variant of Font:getWidth which takes a codepoint number argument.
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* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
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* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).
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@@ -52,6 +52,7 @@ Released: N/A
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* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
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* Fixed File:isEOF when called on a dropped file.
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* Fixed support for > 2GB dropped files on desktops.
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* Fixed love.physics meter scale value persisting after love.event.quit("restart").
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* Fixed audio to resume properly after interruption on iOS.
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* Fixed initial window creation to set the window's title during creation instead of after.
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* Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.
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