Merge branch 'master' into 12.0-development

This commit is contained in:
Alex Szpakowski
2021-06-06 11:43:54 -03:00
16 changed files with 2768 additions and 1421 deletions
+2 -1
View File
@@ -16,6 +16,7 @@ Released: N/A
* Added integer buffer data formats.
* Added love.graphics.setBlendState, which gives lower level control over blend operations than setBlendMode.
* Added new 'clampone' wrap mode.
* Added a variant of Font:getWidth which takes a codepoint number argument.
* Changed the default font from Vera size 12 to Noto Sans size 13.
* Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
@@ -39,7 +40,6 @@ Released: N/A
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added a variant of Font:getWidth which takes a codepoint number argument.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).
@@ -52,6 +52,7 @@ Released: N/A
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed love.physics meter scale value persisting after love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed initial window creation to set the window's title during creation instead of after.
* Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.