Add optional ‘readable’ boolean field to the table passed into love.graphics.newCanvas. Added new variant of love.graphics.getCanvasFormats which takes a ‘readable’ boolean.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-11 19:03:13 -03:00
parent c36a53fdcb
commit 43172bd3f6
8 changed files with 83 additions and 13 deletions
+12 -6
View File
@@ -165,7 +165,11 @@ Canvas::Canvas(const Settings &settings)
throw love::Exception("MSAA is only supported for Canvases with the 2D texture type.");
format = getSizedFormat(settings.format);
readable = !isPixelFormatDepthStencil(format);
if (settings.readable.set)
readable = settings.readable.value;
else
readable = !isPixelFormatDepthStencil(format);
initQuad();
loadVolatile();
@@ -187,7 +191,7 @@ bool Canvas::loadVolatile()
if (!Canvas::isSupported())
throw love::Exception("Canvases are not supported by your OpenGL drivers!");
if (!Canvas::isFormatSupported(format))
if (!Canvas::isFormatSupported(format, readable))
{
const char *fstr = "rgba8";
love::getConstant(Canvas::getSizedFormat(format), fstr);
@@ -488,6 +492,11 @@ Canvas::SupportedFormat Canvas::supportedFormats[] = {};
Canvas::SupportedFormat Canvas::checkedFormats[] = {};
bool Canvas::isFormatSupported(PixelFormat format)
{
return isFormatSupported(format, !isPixelFormatDepthStencil(format));
}
bool Canvas::isFormatSupported(PixelFormat format, bool readable)
{
if (!isSupported())
return false;
@@ -498,9 +507,6 @@ bool Canvas::isFormatSupported(PixelFormat format)
bool supported = true;
format = getSizedFormat(format);
bool depthstencil = isPixelFormatDepthStencil(format);
bool readable = !depthstencil;
if (!OpenGL::isPixelFormatSupported(format, true, readable, false))
return false;
@@ -525,7 +531,7 @@ bool Canvas::isFormatSupported(PixelFormat format)
// Make sure at least something is bound to a color attachment. I believe
// this is required on ES2 but I'm not positive.
if (depthstencil)
if (isPixelFormatDepthStencil(format))
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
if (readable)
+1
View File
@@ -82,6 +82,7 @@ public:
static PixelFormat getSizedFormat(PixelFormat format);
static bool isSupported();
static bool isMultiFormatMultiCanvasSupported();
static bool isFormatSupported(PixelFormat format, bool readable);
static bool isFormatSupported(PixelFormat format);
private:
+5
View File
@@ -1487,6 +1487,11 @@ bool Graphics::isCanvasFormatSupported(PixelFormat format) const
return Canvas::isFormatSupported(format);
}
bool Graphics::isCanvasFormatSupported(PixelFormat format, bool readable) const
{
return Canvas::isFormatSupported(format, readable);
}
bool Graphics::isImageFormatSupported(PixelFormat format) const
{
return Image::isFormatSupported(format);
+1
View File
@@ -122,6 +122,7 @@ public:
bool isSupported(Feature feature) const override;
double getSystemLimit(SystemLimit limittype) const override;
bool isCanvasFormatSupported(PixelFormat format) const override;
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
bool isImageFormatSupported(PixelFormat format) const override;
Renderer getRenderer() const override;
RendererInfo getRendererInfo() const override;
+19 -4
View File
@@ -1635,17 +1635,32 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
return rendertarget && !readable;
case PIXELFORMAT_DEPTH16:
return rendertarget && !readable;
if (!rendertarget)
return false;
else if (readable)
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth_texture;
else
return true;
case PIXELFORMAT_DEPTH24:
return rendertarget && !readable && (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth24 || GLAD_OES_packed_depth_stencil);
if (!rendertarget)
return false;
else if (readable)
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || (GLAD_OES_depth_texture && (GLAD_OES_depth24 || GLAD_OES_depth_texture));
else
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth24 || GLAD_OES_depth_texture;
case PIXELFORMAT_DEPTH24_STENCIL8:
return rendertarget && !readable && (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil);
if (!rendertarget)
return false;
else if (readable)
return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || (GLAD_OES_depth_texture && GLAD_OES_packed_depth_stencil);
else
return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil;
case PIXELFORMAT_DEPTH32F:
case PIXELFORMAT_DEPTH32F_STENCIL8:
return rendertarget && !readable && (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_depth_buffer_float);
return rendertarget && (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_depth_buffer_float);
case PIXELFORMAT_DXT1:
return GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1;