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Remove duplicate unused code.
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@@ -151,9 +151,6 @@ public:
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virtual bool isVisible() const = 0;
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virtual bool isVisible() const = 0;
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virtual void setMouseVisible(bool visible) = 0;
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virtual bool getMouseVisible() const = 0;
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virtual void setMouseGrab(bool grab) = 0;
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virtual void setMouseGrab(bool grab) = 0;
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virtual bool isMouseGrabbed() const = 0;
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virtual bool isMouseGrabbed() const = 0;
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@@ -886,16 +886,6 @@ bool Window::isVisible() const
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return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
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return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
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}
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}
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void Window::setMouseVisible(bool visible)
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{
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SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
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}
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bool Window::getMouseVisible() const
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{
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return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
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}
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void Window::setMouseGrab(bool grab)
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void Window::setMouseGrab(bool grab)
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{
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{
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mouseGrabbed = grab;
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mouseGrabbed = grab;
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@@ -83,9 +83,6 @@ public:
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bool isVisible() const;
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bool isVisible() const;
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void setMouseVisible(bool visible);
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bool getMouseVisible() const;
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void setMouseGrab(bool grab);
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void setMouseGrab(bool grab);
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bool isMouseGrabbed() const;
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bool isMouseGrabbed() const;
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