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Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary.
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@@ -496,6 +496,14 @@ void JoystickModule::loadGamepadMappings(const std::string &mappings)
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}
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success = success || (SDL_GameControllerAddMapping(mapping.c_str()) != -1);
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if (success)
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{
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// FIXME: massive hack until missing APIs are added to SDL 2:
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// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
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std::string guid = mapping.substr(0, mapping.find_first_of(','));
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checkGamepads(guid);
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}
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}
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if (!success)
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